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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Deadworks III Detention Cell Unit
Posted on 2010-08-03
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More You got some troublemakers? Lock them down in the Detention Cell Unit. This package contains everything you need to build a large or small detention unit complete with individual holding cells, a sub-floor isolation tube unit and wicked-cool magnetic restraining device to suspend and lock down your most hardened criminals. Textured to match all other Dreadworks-III products by Davorama, this collection is a must have for your scenery. Also available is an alternative texture set (sold separately). Features * 41 Figures for Detention Cell III (.CR2 and .OBJ) * 3 Complete Texture Sets for Each: o Metal o Rust o Worn * 9 Poses: o 3 for M3 o 3 for V3 o 3 for V4 * 13 SmartProp Cuffs ea in 3 Textures: o Metal o Rust o Worn * Textures to Include: o 3 Room Texture Maps (4000x4000) o 3 Floor Texture Maps (4000x4000) o 3 Ceiling Texture Maps (4000x4000) o 3 Chamber Texture Maps (4000x4000) o 3 Cell Unit Texture Maps (4000x4000) o 3 Props Texture Maps (3000x3000) o 3 Tube Texture Maps (4000x4000) o 3 Magno Texture Maps (4000x4000) o 1 Chair Texture Maps (3000x3000) o 3 ea Wall 1 and 2 Texture Maps (3000x3000) o 1 Reflection Map (1066x1066) * Poser Files For All Options (.PZ2) Download from Easy-Share OR Download from Depositfiles OR Download from SharingMatrix ======================== 3D Models Collection [Revised and Repacked] (see last links in my last 3D-publications) : |
Rating:
2.5 out of 5 by Book123 |
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