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0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Davy Jones Locker
Posted on 2010-08-03
|
More Avast ye landlubbers! Get ready for swashbuckling adventure on the high seas! From Blackbeard to the lowliest bilge rat, clothes really do make the pirate, and "Davy Jones' Locker" for Michael 4 is the most authentic pirate garb this side of old Port Royal. Detailed down to the most minuscule military braid and filthy ragged tatter,"Davy Jones' Locker" takes full advantage of the realistic texture potential in current software, and includes diffusion, displacement, reflection,transparency and bump maps for Poser 5 and 6 as well as DAZ Studio, all accessible via coordinating thumbnails. Features * 2 New Texture sets for the M4 Pirate * Textures: o 2 knife Bump Maps (750 x 750) o 2 Belt and Sash Bump maps (1000 x 1000) o 1 Belt and Sash Texture Map (1000 x 1000) o 2 Boots Bump Map (1000 x 1000) o 2 Scimitar Bump Maps (1000 x 1000) o 2 Reflection Maps (1000 x 1000) o 2 Hat and Patch Bump Maps (1000 x 1000) o 2 Earring and Scarf Texture and Bump Maps (1250 x 1250) o 2 Coat Bump Maps (1500 x 1500) o 1 Coat Texture Map (1500 x 1500) o 2 Knife Texture Maps (1500 x 1500) o 2 Pants Bump Maps (1500 x 1500) o 1 Pants Texture Maps (1500 x 1500) o 2 Shirt Bump and Texture Maps (1500 x 1500) o 2 Vest Bump and Texture Maps(1500 x 1500) o 2 Belt and Sash Texture Maps (2000 x 2000) o 2 Boots Texture Maps (2000 x 2000) o 2 Scimitar Texture Maps (2000 x 2000) o 2 Hat and Patch Texture Maps (2500 x 2500) o 2 Scarf and Earring Texture Maps (2500 x 2500) o 2 Coat Texture and Displacement Maps (3000 x 3000) o 2 Pants Texture and Displacement Maps (3000 x 3000) o 2 Shirt Texture Maps (3000 x 3000) o 2 Vest Texture Maps (3000 x 3000) * P6+ Material Settings (MC6) * DAZ Studio Material Settings (DS) * MAT Poses to apply all options (PZ2) or or or
Rating:
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