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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Useful Links
Entertainment Cyber Borgs
Posted on 2010-08-03
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More Whether you need a worker, assassin, cyborg pet, guard dog or all of the above, the Millennium Cyborg characters should do the trick in your sci-fi renders. Features * For Freak/Victoria/Michael o 6 Hi-Resolution Head Maps (2700x1835) + 1 Metal Head Texture + 1 Rusted Metal Head Texture o 6 Hi-Resolution Body Maps (2700x3600) + 1 Metal BodyTexture + 1 Rusted Metal BodyTexture o 4 Hi-Resolution Eye Maps (512x512) + 1 Metal Eye Texture + 1 Rusted Metal Eye Texture + 1 Glowing Red Eye Texture + 1 Glowing Green Eye Texture o Hi-Resolution Bump Maps + 6 Head Bump Maps (2700x1835) + 6 Body Bump Maps ( 2700x3600) + 2 Genital Bump Maps (1250x700) + Poser 4 and Poser ProPack specific MATs o 2 Hi-Resolution Teeth Maps + 1 Metal Teeth Map (1024x1024) + 1 Rusted Metal Teeth Map (1024x1024) * 3 Injection/Remove Pose Character Pose to apply Cyborg characters. * 24 MAT Pose files for easy application of textures * For The Millennium Dog o 2 Hi-Resolution Textures + 1 Metal Map (3150x3150) + 1 Rusted Metal Map (3150x3150) o Hi-Resolution Bump Maps + 1 Metal Bump Map (3150x3150) + 1 Rusted Metal Bump Map (3150x3150) + Poser 4 and Poser ProPack specific MATs * 10 MAT/MOR Pose files easy application/removal of textures or or ======================== 3D Models Collection [Revised] (see last links in my last 3D-publications) : |
Rating:
2.5 out of 5 by Book123 |
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