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Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
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Civilization V - 1.0.0.17 [Intel-CrossOver]
Posted on 2010-09-29
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More Sid Meier's Civilization V (also known as Civilization 5) is a turn-based strategy computer game developed by Firaxis and released on Microsoft Windows in September 2010. It is the latest game in the Civilization series (Mac Platform: Intel-CrossOver with a port by Darkuser from The Porting Team) In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally-generated map, achieving one of a number of different victory conditions through research, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series. Many elements from Civilization IV and its expansion packs have been removed or changed, such as religion and espionage. The combat system has been overhauled, removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies. In addition, the maps contain computer-controlled city-states as non-player characters that are available for trade, diplomacy and conquest. A civilization's borders also expand more realistically, favoring more productive terrain, and the concept of roads has changed. Port Information Wineskin-SC 1.2 (No engine needed) Wine 1.3.3 Installation 1. Mount the DMG 2. Drag-and-Drop 3. Done! Known Issues - It might seem a bit slow. - When you've got fog of war on low, the fog of war may seem like a big gray blob, just turn it to minimum or medium to get rid of that. - When starting it up it first appears as a white screen, be patient, this doesn't mean the port doesn't work, it just takes some time to load. Since you're having a first time run it's gonna try and play the cinematics, if you want to skip that part you can go to Home/documents/my games/civilization 5/UserSettings.ini and set SkipIntroVideo = 1. It won't help by that much though. Min System Requirements OS: Mac OS X 10.5.8, 10.6.3 Processor: Intel Core 2 Duo 1.8 GHz Memory: 2GB RAM Graphics:256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics DirectX®: DirectX® version 9.0c Hard Drive: 8 GB Free Sound: DirectX 9.0c-compatible sound card Mac Platform: Intel-CrossOver Version: - 1.0.0.17 Link for more information: http://store.steampowered.com/app/8930/ Screenshots | & 8221; |
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