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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
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World War Hulk (Complete Comics)
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Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
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Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment City Depths Volume 1
Posted on 2010-08-03
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More City Depths Volume 1 takes you to a new level: below ground! Below the Old City lies another world, shrouded in mist and mystery. The City Depths series introduces a new paradigm in 3D models, designed to work together using a pre-defined connection system we call MeshConnect ™. MeshConnect models contain uniform connections between sections, allowing you much greater flexibility in creating custom configurations using pieces found in each set. In addition, connection pieces can be found between each set, allowing each model to infinitely expand upon the next. Each model includes a 4000x4000 texture map, 4000x4000 bump map, a 3DS model format version, a Poser 5+ Compatible PP2 Prop, a Bryce 5 demo model and Vue 5+ VOB object. * CD1V101 City Depths: Underground Reservoir * CD1V102 City Depths: Sewer Access System * CD1V103 City Depths: The Black Market * CD1V104 City Depths: The Flushing Station * CD1V105 City Depths: Smuggler's Hall * CD1V106 City Depths: Smuggler's Port * CD1V107 City Depths: The Abandoned Catacombs * CD1V108 City Depths: Hidden Temple of Set City Depths: The Black Market | 80 Mb Along a dark stretch of the underground city sewer is a dirty, debris filled length of Sewer Access pipe - a length that conceals the enterance to the underground Black Market! The black market is a large cavern featuring six different building types, including seller's tents and slaver's auction block. The back of the Black Market leads to a steep set of stairs that goes even farther below ground, down to Ancient Sewers of the Old City. The Ancient Sewers are partially filled with filthy water, making it a well trafficed venue for smugglers, runners, outlaws and other underworld figures. There, a dock awaits, with piles of goods ready to sell. The Sewer Access pipe allows easy integration with CD1V102-3DS Sewer Access. City Depths: Sewer Access | 59 Mb Above the city streets are aquaduct pipes that supply the affluent with fresh, clean water - the masses get their water supplied through a system that originates from underground storage reservoirs. City guards maintain reservoir houses throughout the city that give access to the water supply system. The tunnels of the water system are broad and sometimes lit, yet it is known tht much illegal activity takes place in the water system, and more so in the sewer system that passes beneath. City Depths: Underground Reservoir | 59 Mb Above the city streets are aquaduct pipes that supply the affluent with fresh, clean water - the masses get their water supplied through a system that originates from underground storage reservoirs. City guards maintain reservoir houses throughout the city that give access to the water supply system. The tunnels of the water system are broad and sometimes lit, yet it is known tht much illegal activity takes place in the water system, and more so in the sewer system that passes beneath. City Depths The Flushing Station - 127.74 Mb The Flushing Station is maintained by the city to ensure that waste is flushed out from the city using the dregs of the reservoir water. Sewer pipes pour waste into the bottom of the chamber. In the upper half of the chamber, reservoir water is collected, then released forcefully while a drain is opened into a deep chasm. The flushing station is reachable from the city level through the Flushing House.Special features include a separate DamDemo that includes a complete assembly only of the dam, with an alternate stair design. The Vue version main chamber is prelit in the demo End pipes allow connectivity with the Sewer Access System and Underground Reservoir. City Depths Smuggler's Hall - 134.53 Mb Riding through the bi-ways of the ancient sewer system of the Old City, one can by accident or desire find Smuggler's Hall, a great cavern with a floating village of tents and huts. A great wooden walkway was built over the ruins, allowing access to the outer stone spaces and access to any part of the town. A single reservoir pipe drops water into an old well, bringing the only drinking in. The Vue version main chamber has pre-lit big lamps (approximately 32). Three individual huts, plus an example column with hut colony allows for unlimited expansion. City Depths: Smugglers Port | 84 Mb Long ago, the Old City rose into a great empire that fell before a terrible enemy - an enemy that promptly left after defeating their foe. You can still see the remnants on the edge of Old Town, where the city wall was never completely rebuilt and tracks remain empty and unused. An old pier and watch post sits on the water, with broken pier spans and a polution clogged drain from below. Little does the city watch know that smugglers bring illicit goods into the city under the cover of night, through the drain and into Smugger's Port (CD1V106-3DS), a cave that also serves as an exit from the ancient sewer. The Vue version main chamber has pre-lit lamps on all three docks. City Depths: Sewer Access | 65 Mb Above the city streets are aquaduct pipes that supply the affluent with fresh, clean water - the masses get their water supplied through a system that originates from underground storage reservoirs. City guards maintain reservoir houses throughout the city that give access to the water supply system. The tunnels of the water system are broad and sometimes lit, yet it is known tht much illegal activity takes place in the water system, and more so in the sewer system that passes beneath. This model (CD1V102-3DS) is a part of the City Depths Volume 1 series. This series features MeshConnect linkable components, allowing you to make highly customed fantasy rpg style complexs and maps. Pop the top off the components and render out complete, 3D maps! For maximum value in rendering, texture and bump maps are a full 4000x4000 pixels in size. Download from HotFile or Download from SharingMatrix or Download from Megaupload ---------------- Thematic folders. Regular Additions. Full and Completely Understandable names of content: || || || ||
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