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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Cinema Wars: Hollywood Film and Politics in the Bush-Cheney Era
Posted on 2010-06-28
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More Cinema Wars: Hollywood Film and Politics in the Bush-Cheney Era By Douglas Kellner "Professor Douglas Kellner has produced a masterful account of contemporary film culture in the United States, skillfully connecting it to major political issues, events, and developments of our period. This volume is absolutely indispensable reading for anyone interested in the central dynamics of American cinematic history and politics." —Carl Boggs, author of Imperial Delusions and The Hollywood War Machine "Cinema Wars spurs an important discussion about the political issues that are raised by contemporary, mainstream films. Kellner’s book is a fascinating read and gives us a framework for lively classroom discussion." —Janet Bergstrom, Cinema and Media Studies, UCLA "Doug Kellner is our leading analyst of politics and the media. Cinema Wars, the latest book in this prolific scholar’s remarkable output, sheds light on the dreamworld of fiction and the reality of documentary. As the United States lurched from the disastrous arrogance of the Bush years to the troubled aftermath of the Great Recession, film referenced each unsteady step. Kellner was there, and he explains it all for us." —Toby Miller, editor of The Contemporary Hollywood Reader
Rating:
2.5 out of 5 by Book123 |
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