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Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques {Repost}

Posted on 2011-01-17




Name:Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques {Repost}
ASIN/ISBN:0240520343
Publisher:Focal Press
Publish Date:edition 2008
Pages:409 pages
File size:51.5 Mb
Publisher: Focal Press
ISBN: 0240520343
Publish Date: edition 2008
File Type: PDF
Pages: 409 pages
File Size: 51,5 mb
   Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques {Repost}

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Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

Create believable CG character models with this unique book. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel



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