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Learning Core Audio: A Hands-On Guide to Audio Programming for Mac and iOS
Introduction to Programming with Fortran: with coverage of Fortran 90, 95, 2003 and 77
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Programming Character Development and Storytelling for Games (Game Development Series) (Repost)

Posted on 2010-03-16




Name:Programming Character Development and Storytelling for Games (Game Development Series) (Repost)
ASIN/ISBN:1592003532
Language:English
File size:10.5 Mb
Publisher: Course Technology PTR
ISBN: 1592003532
Publish Date: edition 2004
File Type: PDF
Pages: 488 pages
File Size: 10,5 mb
   Programming Character Development and Storytelling for Games (Game Development Series) (Repost)

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Character Development and Storytelling for Games (Game Development Series)

This is a book of ideas and of choices. Knowing which choices to make is not teachable. It's part of that creative instinct we call talent whose secret voice guides us every time we sit down at the keyboard. All stories are not identical. They are shaped by all those unique facets of the human beings who write them. All any writer can do when he wants to share his knowledge with others is be as open and giving as possible; and hope others can learn from that. You hold in your hands most of what I know about writing for games and much of what I believe and practice no matter what kind of writing I'm doing. It is meant to inform, to instruct, and maybe even inspire. It is as much about game design as it is writing for games. The two are virtually inseparable. The book itself has been designed as a quest. We are all of us on a journey toward a destination for which there is no single road.



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Programming Character Development and Storytelling for Games

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