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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Useful Links
Entertainment Cats and Swords
Posted on 2010-08-03
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More It's white tiger versus leopard! Here is the perfect set of textures for those Amazonian battles. Meet the challengers: soft leopard fur with worn-out ornate leather, versus fluffy white tiger fur with a chain-mail top decorated with gems. Realistic-looking fur adorns each of the pieces, simulated with high-resolution displacement maps. Each style bestows each of your warriors with the confidence of a winner. The battle begins! Features * Two Savage Styles for Zenia o Leopard and Leather o White Tiger and Chain * Uses Displacement Maps to Simulate Realistic-Looking Fur and Chain! * Fur effect works in Poser 5+ and DAZ Studio * Material Poses for Both DAZ Studio and Poser (PZ2): o 2 MAT Poses for the Zenia Skirt o 2 MAT Poses for the Zenia Suit o 2 MAT Poses for the Zenia Bracers o 2 MAT Poses for the Zenia Leggings o 2 MAT Poses for the Zenia Necklace * 22 Textures Included: o 8 Skirt Texture, Bump, and Displacement Maps (3000 x 3000) o 5 Accessory Texture, Bump, and Displacement Maps (2000 x 2000) o 8 Top Texture, Bump, and Displacement Maps (3000 x 3000) o 1 Transparency Map (3000 x 3000) * 1 Firefly Render Preset for Poser 6+ (PRP) * P5+ Material Poses (PZ2) * P6+ Material Presets (MC6) * DAZ Studio Material Presets (DS) or or ======================== 3D Models Collection [Revised] (see last links in my last 3D-publications) : |
Rating:
2.5 out of 5 by Book123 |
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