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Newest
OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Useful Links
Entertainment Cat World - Jaguar
Posted on 2010-08-03
|
More Respect is earned by tooth and claw among the inhabitants of Cat World. Bring these feline friends to life in worlds of your making with these character sets for M4 and V4. Features * Cat World - Jaguar: o M4 Jaguar: + Morphs ++ Jaguar INJ/REM (PZ2) + Custom Feline Head INJ/REM (PZ2) + Jaguar Mats (MC6, DS, & PZ2) Body Genitals Creature Creator Pawed Legs Creature Creator Long Tail o V4 Jaguar: + Morphs ++ Jaguar INJ/REM (PZ2) + Custom Feline Head INJ/REM (PZ2) + Jaguar Mats (MC6, DS, & PZ2) Body Creature Creator Pawed Legs Creature Creator Long Tail o Eye Colors + Blue + Green + Red + Yellow * Textures: o 2 Cat Mouth Texture and Bump Maps (1000 x 1000) o 6 Cat Eye Texture, Bump, and Transparency Maps (1000 x 1000) o 1 Cat Lashes Transparency Map (1000 x 1000) o 3 Cat Tail Displacement, Specular, and Transparency Maps (2000 x 2000) o 1 M4 Cat Paws Texture Map (4000 x 4000) o 1 M4 Cat Tail Texture Map (2000 x 2000) o 3 V4 Cat Paws Texture, Displacement, and Specular Maps (4000 x 4000) o 1 Cat Tail Transparency Map (2000 x 2000) o 2 Cat Paws Transparency and Displacement Maps (4000 x 4000) o 3 M4 Cat Face Texture, Specular, and Displacement Maps (4000 x 4000) o 3 M4 Cat Torso Texture, Specular, and Displacement Maps (4000 x 4000) o 3 M4 Cat Limbs Texture, Specular, and Displacement Maps (4000 x 4000) o 4 M4 Cat Genital Texture, Specular, Bump, and Displacement Maps (1000 x 1000) o 3 V4 Cat Face Texture, Specular, and Displacement Maps (4000 x 4000) o 3 V4 Cat Torso Texture, Specular, and Displacement Maps (4000 x 4000) o 3 V4 Cat Limbs Texture, Specular, and Displacement Maps (4000 x 4000) * P5+ Material Poses (.PZ2) * P6+ Material Presets (.MC6) * DAZ Studio Material Presets (.DS) * Material Poses to Apply All Presets or
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