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Lectures on Numerical Methods in Bifurcation Problems
Methods for Finding Zeros in Polynomials
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Educational Psychology by Edward L. Thorndike
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A Short Biographical Dictionary of English Literature
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Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
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CartoonSmart: Blender Logic Bricks Real-time 3D
Posted on 2010-05-13
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More Real-time 3D gaming with Blender. Sounds cool left? Well heres the best part it works without programming. You basically just make linkages between 3d objects and properties. Like a cube gets linked to gravity for example. Youll get it within 10 minutes of watching the tutorial. Although you can kind of it see it in action if you watch the demo video on the sales page (just follow what the mouse does in the bottom half of the screencapture). What amazes about how Blender setup this 3D engine is the simplicity. And this also irks me a bit too, because as the usual Flash gaming teacher at CartoonSmart, I cant even describe how complicated it would be to teach the equivalent of what this lesson sets up in the first few minutes. And Flash only deals with the x and y axis! Watching this lesson also made me rethink the complexity that Ive assumed was in the video games collecting dust on my shelves. So as far as tutorials go, it was definitely mind-blowing. Quote: Homepage: Hotfile uploading All Link Interchangable
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