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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Canon EOS 1000D. Das Kamerahandbuch
Posted on 2010-05-20
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More Canon EOS 1000D. Das Kamerahandbuch By Martin Schwabe, Christian Bartz Empfehlung der Redaktion! --DigitalPHOTO, 05/2009 Sie möchten mit der Canon EOS 1000D in die digitale Spiegelreflexfotografie einsteigen? Dann erleichtert Ihnen dieses Kamerahandbuch die ersten Schritte! Die Autoren erläutern Ihnen die Kameratechnik im Detail und veranschaulichen alle Funktionen und Menüs mit Hilfe von attraktiven Beispielbildern. Lernen Sie die Aufnahmeprogramme kennen, und erfahren Sie, wie Sie mit Ihrer EOS 1000D richtig belichten, scharfstellen und blitzen. Im Kapitel "Fotopraxis" können Sie sich für Ihre eigenen Aufnahmen inspirieren lassen. Tipps zu Objektiven und weiterem Zubehör helfen Ihnen dabei, ein eigenes DSLR-System aufzubauen. Und auch der Ablauf nach der Aufnahme kommt nicht zu kurz: vom Import über die Verwaltung bis hin zur digitalen Nachbearbeitung Ihrer Bilder am PC.
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