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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Bot Armor for V4
Posted on 2010-08-03
|
More Armored warrior, sentient android, cyborg, or super hero? You decide. Bot Armor is a complete sci-fi character and conforming figure set for V4. Custom morphs and second skin bodysuit textures are just the beginning. Easily load a whole armor/joint prop set, or load individual parts like one hand and forearm for example. Simply hide or delete smart prop joints to change robot parts to armor. You can even combine the robot figure set with helmet and mask as a stand alone figure. The possibilities for this set are only limited by your imagination. Checkout all the full size promotional images to get a few ideas. Features * V4 Bot Armor Character o BotAll INJ/REM + Loads Morphs + Applies Textures + Hides All Figure Parts But Face o BotBody INJ/REM + Loads Morphs + Applies Textures * Abdomen Armor (.CR2 and .OBJ) * Chest Armor (.CR2 and .OBJ) * Bot Limbs (.CR2 and .OBJ) * Armor Limbs (.CR2 and .OBJ) * Armor Torso (.CR2 and .OBJ) * Cowl Armor (.CR2 and .OBJ) o CheekFlexL o CheeksBalloon o CheeksBalloonPucker o MouthOpen o MouthOpenWide o MouthSmile-FrownL o MouthSmile-FrownR o MouthLeft o MouthRight o CheekBonesSize o ChinDepth o ChinSize o JawCurve o JawDefine o JawHeight o JawIn-Out o JawSide-Side o LipBottomOutL o LipBottomOutR o JawSize o JawSize * Hip Armor (.CR2 and .OBJ) * Left Foot Armor (.CR2 and .OBJ) * Left Forearm Armor (.CR2 and .OBJ) * Left Hand Armor (.CR2 and .OBJ) * Left Shin Armor (.CR2 and .OBJ) * Left Shoulder Armor (.CR2 and .OBJ) * Left Thigh Armor (.CR2 and .OBJ) * left Foot Armor (.CR2 and .OBJ) * left Forearm Armor (.CR2 and .OBJ) * left Hand Armor (.CR2 and .OBJ) * left Shin Armor (.CR2 and .OBJ) * left Shoulder Armor (.CR2 and .OBJ) * left Thigh Armor (.CR2 and .OBJ) * Helmet (.PP2 and .OBJ) o Smart Props to Head * Mask (.PP2 and .OBJ) o Smart Props to Helmet * Materials Options o Metallic Bot MAT Skin Texture o Second Skin Skin Suit MAT o Second Skin Skin Suit 2 MAT o Blue Accent: Ambient Glow o Bot Cornea o Bot Eye Surface o Bot Iris Pupil o Bot Lacrimal o Bot Lips o Bot Sclera o Bot Tear o Hide o LtMetal: Light Chrome with Reflections o MdMetal: Medium Chrome with Reflections o Metal Face: Procedural Chrome o Metal: Dark Chrome with Reflections * Textures o 7 Color Texture Maps (3000 X 3000) o 1 Color Reflection Map (1600 X 1200) o 1 Color Mouth Parts Map (2000 X 2000) o 1 Mouth Parts Bump Map (2000 X 2000) o 1 Color Eye Surface Map (2048 X 2048) o 1 Eye Surface Trans Map (2048 X 2048) o 2 Lash Trans Maps (1000 X 1000) o 1 Cornea Trans Map (512 X 512) o 4 Body/Suit Bump Maps (3000 X 3000) o 3 Body/Suit Specular Maps (3000 X 3000) o 2 Body/Suit Displacement Maps (3000 X 3000) * P5+ Material Presets (.PZ2, .MT5) * DAZ Studio Material Presets (.DS) or or or
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2.5 out of 5 by Book123 |
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