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Game Development Sudoku Time
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Software Related Animating Real-Time Game Characters (Game Development Series) (Repost) |
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Animating Real-Time Game Characters (Game Development Series) Publisher: Charles River Media; ISBN: 1584502703; edition 2002; PDF; 400 pages; 10,9 mbLearn the basics of what makes a great character model and gain new insights to the m ... Tags : None, Posted on 2010-06-02 | |
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Animating Real-Time Game Characters (Game Development Series) |
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Author: Paul SteedPublisher: Charles River Media (2002)Binding: Paperback, 392 pagespricer: $49.95ISBN-10: 1584502703editorialreviewsLearn the basics of what makes a great character model and gain new insights to the many issues facing the ... Tags : Development Series Game Animating Characters , Posted on 2010-04-14 | |
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Technical Real-Time Cinematography for Games (Game Development Series) |
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Author: Brian HawkinsPublisher: Charles River Media (2005)Binding: Paperback, 326 pagespricer: $49.95ISBN-10: 1584503084editorialreviewsToday Tags : Development Series Games , Posted on 2010-04-28 | |
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Game Development Sudoku Time |
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Sudoku Time v1.2Pocket PC Game; 5.93 MbSudoku Time delivers the next evolution of this classical puzzle game with a lot new features.Download Tags : Sudoku Time , Posted on 2010-08-03 | |
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Programming Real-Time 3D Terrain Engines Using C and DirectX 9 (Game Development Series) |
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Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)Publisher: Charles River Media; 2003-06; ISBN 1584502045; PDF; 374 pages; 4.74 MBProduct Description: With recent advancements in programmable 3D rendering h ... Tags : DirectX Terrain Development Series Using , Posted on 2010-03-16 | |
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Programming Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) |
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Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)Publisher: Charles River Media; 2003-06; ISBN 1584502045; PDF; 374 pages; 4.74 MBProduct Description: With recent advancements in programmable 3D rendering h ... Tags : DirectX Terrain Development Series , Posted on 2010-04-14 | |
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Real-Time Cinematography for Games (Game Development Series) by Brian Hawkins |
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Real-Time Cinematography for Games (Game Development Series) by Brian HawkinsPublisher: Charles River Media; Number Of Pages: 326; Publication Date: 2005-01-28; ISBN-10: 1584503084; PDF; 87 MbToday’s game audiences expect Hollywood-qu ... Tags : Development Series Brian Games Hawkins , Posted on 2010-03-16 | |
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Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) by Greg Snook (Repost) |
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FILEPOST.COM Tags : DirectX Series , Posted on 2012-05-22 | |
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Programming Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) |
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Kelly Dempski, "Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))" Course Technology PTR; 2002; ISBN: 1931841276; 821 pages; PDF; 5,9 MB There are many books that describe the theory beh ... Tags : DirectX Rendering Premier Development Press , Posted on 2010-03-16 | |
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Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software){repost} |
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Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software) By Kelly DempskiPublisher: Course Technology PTR; Pages: 821; Date: 2002; ISBN-10 / ASIN: 1931841276; ISBN-13 / EAN: 978193184127 ... Tags : repost DirectX Rendering Premier Development , Posted on 2010-03-16 | |
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Software Related Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) (Repost) |
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Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) Publisher: Course Technology PTR; ISBN: 1931841276; edition 2002; PDF; 865 pages; 13,4 mbThe last several years have seen some exciting a ... Tags : Repost DirectX Rendering Premier Development , Posted on 2010-03-16 | |
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Awesome 3d Game Development: No Programming Required (Charles River Media Game Development) (Repost) |
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Depositfiles Filesonic Turbobit Tags : None, Posted on 2011-09-14 | |
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