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Game Development ShaderX4: Advanced Rendering Techniques (Graphics Series)



 
 
 
 

Game Development ShaderX4: Advanced Rendering Techniques (Graphics Series)


Results Game Development ShaderX4: Advanced Rendering Techniques (Graphics Series) Ebook : 1 to 12 of 600
 
Game Development ShaderX4: Advanced Rendering Techniques (Graphics Series)

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ShaderX4: Advanced Rendering Techniques (Graphics Series) Game Development ShaderX4: Advanced Rendering Techniques (Graphics Series)
Author: Wolfgang EngelPublisher: Charles River MediaPublish Date: January 12, 2006Pages: 640Product Description2006 FrontLine Award Winner. The ShaderX series provides a complete toolbox of cutting-edge advanced graphics hardware and softwa ...  
Tags : Rendering   Series   Graphics   Advanced   Techniques   , Posted on 2010-03-16
 
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) Programming Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))
Kelly Dempski, "Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))" Course Technology PTR; 2002; ISBN: 1931841276; 821 pages; PDF; 5,9 MB There are many books that describe the theory beh ...  
Tags : DirectX   Rendering   Premier   Development   Press   , Posted on 2010-03-16
 
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series) Technical Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
ISBN: 1584502770 Publisher: Charles River Media Author: Eric LengyelDescription:This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Alth ...  
Tags : Mathematics   Programming   Development   Series   Graphics   , Posted on 2010-04-13
 
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) (Repost) Software Related Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) (Repost)
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) Publisher: Course Technology PTR; ISBN: 1931841276; edition 2002; PDF; 865 pages; 13,4 mbThe last several years have seen some exciting a ...  
Tags : Repost   DirectX   Rendering   Premier   Development   , Posted on 2010-03-16
 
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software){repost} Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software){repost}
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software) By Kelly DempskiPublisher: Course Technology PTR; Pages: 821; Date: 2002; ISBN-10 / ASIN: 1931841276; ISBN-13 / EAN: 978193184127 ...  
Tags : repost   DirectX   Rendering   Premier   Development   , Posted on 2010-03-16
 
AI Techniques for Game Programming (The Premier Press Game Development Series)  {Repost} AI Techniques for Game Programming (The Premier Press Game Development Series) {Repost}
AI Techniques for Game Programming (The Premier Press Game Development Series) Publisher: Course Technology PTR; ISBN: 193184108X; edition 2002; PDF; 480 pages; 14,1 mbAI Techniques for Game Programming" takes the difficult topics of ...  
Tags : Repost   Premier   Programming   Development   Series   , Posted on 2010-08-10
 
AI Techniques for Game Programming (The Premier Press Game Development Series) (Repost) AI Techniques for Game Programming (The Premier Press Game Development Series) (Repost)
AI Techniques for Game Programming (The Premier Press Game Development Series) Publisher: Course Technology PTR; ISBN: 193184108X; edition 2002; PDF; 480 pages; 11,1 mb"AI Techniques for Game Programming" takes the difficult topics of ...  
Tags : Repost   Premier   Programming   Development   Series   , Posted on 2010-03-16
 
AI Techniques for Game Programming (The Premier Press Game Development Series) {Repost} Software Related AI Techniques for Game Programming (The Premier Press Game Development Series) {Repost}
AI Techniques for Game Programming (The Premier Press Game Development Series) Publisher: Course Technology PTR; ISBN: 193184108X; edition 2002; PDF; 480 pages; 14,1 mbAI Techniques for Game Programming" takes the difficult topics of ...  
Tags : Repost   Premier   Programming   Development   Series   , Posted on 2010-04-11
 
AI Techniques for Game Programming (The Premier Press Game Development Series) AI Techniques for Game Programming (The Premier Press Game Development Series)
AI Techniques for Game Programming (The Premier Press Game Development Series) By Mat BucklandPublisher: Course Technology PTR 2002; 480 Pages; ISBN: 193184108X ; PDF; 4.4 MB"AI Techniques for Game Programming" takes the difficult topi ...  
Tags : Premier   Programming   Development   Series   Press   , Posted on 2010-03-15
 
Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation (The Morgan Kaufmann Series in Computer Graphics) Technical Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation (The Morgan Kaufmann Series in Computer Graphics)
Author: Stefan Schlechtweg, Thomas StrothottePublisher: Morgan Kaufmann (2002)Binding: Hardcover, 472 pagespricer: $89.95ISBN-10: 1558607870editorialreviewsEven as developments in photorealistic computer graphics continue to affect our wor ...  
Tags : Rendering   Modeling   Graphics   Morgan   Animation   , Posted on 2010-04-16
 
The Unauthorized Halo 2 Battle Guide: Advanced Combat Techniques (Premier Press Game Development) The Unauthorized Halo 2 Battle Guide: Advanced Combat Techniques (Premier Press Game Development)
Author: Stephen CawoodPublisher: Muska & Lipman/Premier-Trade (2004)Binding: Paperback, 224 pagespricer: $15.99ISBN-10: 1592007007editorialreviews Go beyond the single player campaign. Apply real-world military maneuvers to Halo 2 and ...  
Tags : Premier   Combat   Halo   Battle   Guide   , Posted on 2010-04-14
 
Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library) Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)
Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)English; 2008; ISBN: 1598220543; 552 pages; PDF; 5.01 MBAdvanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games ...  
Tags : DirectX   , Posted on 2012-06-01
 



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