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Game Development ShaderX4: Advanced Rendering Techniques (Graphics Series)
Game Development ShaderX4: Advanced Rendering Techniques (Graphics Series)
Game Development ShaderX4: Advanced Rendering Techniques (Graphics Series)
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Game Development ShaderX4: Advanced Rendering Techniques (Graphics Series) |
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Author: Wolfgang EngelPublisher: Charles River MediaPublish Date: January 12, 2006Pages: 640Product Description2006 FrontLine Award Winner. The ShaderX series provides a complete toolbox of cutting-edge advanced graphics hardware and softwa ... Tags : Rendering Series Graphics Advanced Techniques , Posted on 2010-03-16 | |
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Programming Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) |
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Kelly Dempski, "Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))" Course Technology PTR; 2002; ISBN: 1931841276; 821 pages; PDF; 5,9 MB There are many books that describe the theory beh ... Tags : DirectX Rendering Premier Development Press , Posted on 2010-03-16 | |
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Technical Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series) |
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ISBN: 1584502770 Publisher: Charles River Media Author: Eric LengyelDescription:This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Alth ... Tags : Mathematics Programming Development Series Graphics , Posted on 2010-04-13 | |
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Software Related Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) (Repost) |
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Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) Publisher: Course Technology PTR; ISBN: 1931841276; edition 2002; PDF; 865 pages; 13,4 mbThe last several years have seen some exciting a ... Tags : Repost DirectX Rendering Premier Development , Posted on 2010-03-16 | |
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Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software){repost} |
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Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software) By Kelly DempskiPublisher: Course Technology PTR; Pages: 821; Date: 2002; ISBN-10 / ASIN: 1931841276; ISBN-13 / EAN: 978193184127 ... Tags : repost DirectX Rendering Premier Development , Posted on 2010-03-16 | |
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AI Techniques for Game Programming (The Premier Press Game Development Series) {Repost} |
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AI Techniques for Game Programming (The Premier Press Game Development Series) Publisher: Course Technology PTR; ISBN: 193184108X; edition 2002; PDF; 480 pages; 14,1 mbAI Techniques for Game Programming" takes the difficult topics of ... Tags : Repost Premier Programming Development Series , Posted on 2010-08-10 | |
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AI Techniques for Game Programming (The Premier Press Game Development Series) (Repost) |
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AI Techniques for Game Programming (The Premier Press Game Development Series) Publisher: Course Technology PTR; ISBN: 193184108X; edition 2002; PDF; 480 pages; 11,1 mb"AI Techniques for Game Programming" takes the difficult topics of ... Tags : Repost Premier Programming Development Series , Posted on 2010-03-16 | |
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Software Related AI Techniques for Game Programming (The Premier Press Game Development Series) {Repost} |
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AI Techniques for Game Programming (The Premier Press Game Development Series) Publisher: Course Technology PTR; ISBN: 193184108X; edition 2002; PDF; 480 pages; 14,1 mbAI Techniques for Game Programming" takes the difficult topics of ... Tags : Repost Premier Programming Development Series , Posted on 2010-04-11 | |
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AI Techniques for Game Programming (The Premier Press Game Development Series) |
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AI Techniques for Game Programming (The Premier Press Game Development Series) By Mat BucklandPublisher: Course Technology PTR 2002; 480 Pages; ISBN: 193184108X ; PDF; 4.4 MB"AI Techniques for Game Programming" takes the difficult topi ... Tags : Premier Programming Development Series Press , Posted on 2010-03-15 | |
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Technical Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation (The Morgan Kaufmann Series in Computer Graphics) |
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Author: Stefan Schlechtweg, Thomas StrothottePublisher: Morgan Kaufmann (2002)Binding: Hardcover, 472 pagespricer: $89.95ISBN-10: 1558607870editorialreviewsEven as developments in photorealistic computer graphics continue to affect our wor ... Tags : Rendering Modeling Graphics Morgan Animation , Posted on 2010-04-16 | |
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The Unauthorized Halo 2 Battle Guide: Advanced Combat Techniques (Premier Press Game Development) |
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Author: Stephen CawoodPublisher: Muska & Lipman/Premier-Trade (2004)Binding: Paperback, 224 pagespricer: $15.99ISBN-10: 1592007007editorialreviews Go beyond the single player campaign. Apply real-world military maneuvers to Halo 2 and ... Tags : Premier Combat Halo Battle Guide , Posted on 2010-04-14 | |
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Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library) |
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Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)English; 2008; ISBN: 1598220543; 552 pages; PDF; 5.01 MBAdvanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games ... Tags : DirectX , Posted on 2012-06-01 | |
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