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Technical Blender Basics Second Edition

Posted on 2010-04-11




Name:Technical Blender Basics Second Edition
Language:English
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Blender Basics Second Edition

Table of Contents

Introduction ........................................................................................... 1

Rendering and Animation Basic Concepts.................................... 2

Basic Key Commands ........................................................................ 4

Chapter 1- The Blender Interface ..................................................... 6

The Blender Screen

Window Types

Open, Saving and Appending Files

Packing Data

Importing Objects (from other file formats)

Chapter 2- Working with Viewports (windows) ............................. 12

Creating Viewports

Changing Window Type

Moving Around in 3D Space

Chapter 3- Creating and Editing Objects ....................................... 17

Working with Basic Meshes

Using Main Modifiers to Manipilate Meshes

Edit Mode- Mesh Vertex Editing

Proportional Vertex Editing

Joining/Separating Meshes, Boolean Operations

Chapter 4- Lighting and Cameras .................................................... 29

Lighting Types and Settings

Camera Settings and Options

Chapter 5- Materials and Textures .................................................. 33

Basic Material Settings

Halo Settings

Basic Texture Settings

Using JPEG Images as Textures

Displacement Mapping

Chapter 6- Setting Up a World .......................................................... 42

Using Color, Stars and Mist

Creating a 3D Cloud Background

Using an Image in the Background

Chapter 7- Render Window Settings ............................................... 46

Basic Setup Options

Rendering a JPEG Image

Creating an AVI Movie File

Chapter 8- Raytracing (mirror, transparency, shadows) ............ 50

Lighting and Shadows

Reflection (mirror) and Refraction (transparency)

Chapter 9- Animation Basics ............................................................ 52

Timing, Moving, Rotating and Scaling

Working with the IPO Window & Auto Keyframing

Animating Materials, Lamps and World Settings

i

Table of Contents (continued)

ii

Chapter 10- Adding 3D Text ............................................................... 58

Blender 3D Text Settings

Using Elefont for 3D Text (external program)

Chapter 11- NURBS and Meta Shape Basics ................................. 62

Using NURBS to create lofted shapes

Liquid and droplet effects using Meta Shapes

Chapter 12- Modifiers ......................................................................... 65

Subsurf (mesh smoothing)

Build Effect

Mesh Mirroring

Wave Effect

Boolean Operations (cutting and adding)

Chapter 13- Particle System and Interactions .............................. 70

Particle Settings and Material Influence

Particle Interaction With Objects and Forces

Chapter 14- Child-Parent Relationships ........................................ 78

Using Child-Parented Objects

Adjusting Object Centers (pivot points)

Chapter 15- Working With Constraints .......................................... 81

Tracking To An Object

Following Paths and Curves

Chapter 16- Armatures (bones and skeletons) ............................ 86

Using Armatures to Deform Meshes

Creating Vertex Groups

Using Inverse Kinomatics (IK)

Chapter 17- Relative Vertex Keys (shape keys) ........................... 92

Creating Mesh Keys

Using Action Editor Sliders

Chapter 18- Soft Bodies ...................................................................... 96

Creating Fabric and Wave Effects

Using Forces to Manipulate Soft Bodies

Chapter 19- Creating Springs, Screws and Gears ....................... 100

Duplicating Meshes to Create Screws and Gears

Using Mesh Editing to Create Helix Shapes

Chapter 20- Game Engine Basics (real-time animation) ............ 104

Setting Up The Physics Engine

Using Logic Blocks

Applying Materials

Using Game Physics in Animation

Chapter 21- Video Sequence Editor ................................................ 110

Producing a Movie From Individual Clips

Adding an Audio Track

Practice Exercises

iii

1. Viewports ...................................................................................... 16

Chapter 2 Practice Exercise

2. Creating Objects ........................................................................ 20

Chapter 3 Practice Exercise

3. Basic Editing .............................................................................. 25

Chapter 3 Practice Exercise

4. Boolean Editing .......................................................................... 28

Chapter 3 Practice Exercise

5. Lighting and Cameras ............................................................... 32

Chapter 4 Practice Exercise

6. Applying Materials .................................................................. 35

Chapter 5 Practice Exercise

7. Applying Textures ..................................................................... 41

Chapter 5 Practice Exercise

8. Adding a World ........................................................................... 45

Chapter 6 Practice Exercise

9. Rendering an Image ................................................................... 49

Chapter 7 Practice Exercise

10. Raytracing ................................................................................... 51

Chapter 8 Practice Exercise

11. Creating an Animation .............................................................. 57

Chapter 9 Practice Exercise

12. Creating 3D Text ......................................................................... 61

Chapter 10 Practice Exercise

13. Meta Shapes ............................................................................... 64

Chapter 11 Practice Exercise

Practice Exercises (continued)

iv

14. Using Modifiers ........................................................................ 69

Chapter 12 Practice Exercise

15. Particle Systems ....................................................................... 77

Chapter 13 Practice Exercise

16. Creating a Robot Arm ................................................................ 80

Chapter 14 Practice Exercise

17. Camera Constraints .................................................................. 82

Chapter 15 Practice Exercise

18. Paths & Curves .......................................................................... 85

Chapter 15 Practice Exercise

19. Creating a Skeleton .................................................................. 91

Chapter 16 Practice Exercise

20. Vertex Keys ................................................................................. 95

Chapter 17 Practice Exercise

21. Making a Flag ............................................................................. 99

Chapter 18 Practice Exercise

22. Gear Design ................................................................................ 103

Chapter 19 Practice Exercise

23. Real-Time Animation ................................................................ 109

Chapter 20 Practice Exercise

24. Movie Producer ......................................................................... 112

Chapter 21 Practice Exercise

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