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Technical Blender Basics Second Edition
Posted on 2010-04-11
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Blender Basics Second Edition Table of Contents Introduction ........................................................................................... 1 Rendering and Animation Basic Concepts.................................... 2 Basic Key Commands ........................................................................ 4 Chapter 1- The Blender Interface ..................................................... 6 The Blender Screen Window Types Open, Saving and Appending Files Packing Data Importing Objects (from other file formats) Chapter 2- Working with Viewports (windows) ............................. 12 Creating Viewports Changing Window Type Moving Around in 3D Space Chapter 3- Creating and Editing Objects ....................................... 17 Working with Basic Meshes Using Main Modifiers to Manipilate Meshes Edit Mode- Mesh Vertex Editing Proportional Vertex Editing Joining/Separating Meshes, Boolean Operations Chapter 4- Lighting and Cameras .................................................... 29 Lighting Types and Settings Camera Settings and Options Chapter 5- Materials and Textures .................................................. 33 Basic Material Settings Halo Settings Basic Texture Settings Using JPEG Images as Textures Displacement Mapping Chapter 6- Setting Up a World .......................................................... 42 Using Color, Stars and Mist Creating a 3D Cloud Background Using an Image in the Background Chapter 7- Render Window Settings ............................................... 46 Basic Setup Options Rendering a JPEG Image Creating an AVI Movie File Chapter 8- Raytracing (mirror, transparency, shadows) ............ 50 Lighting and Shadows Reflection (mirror) and Refraction (transparency) Chapter 9- Animation Basics ............................................................ 52 Timing, Moving, Rotating and Scaling Working with the IPO Window & Auto Keyframing Animating Materials, Lamps and World Settings i Table of Contents (continued) ii Chapter 10- Adding 3D Text ............................................................... 58 Blender 3D Text Settings Using Elefont for 3D Text (external program) Chapter 11- NURBS and Meta Shape Basics ................................. 62 Using NURBS to create lofted shapes Liquid and droplet effects using Meta Shapes Chapter 12- Modifiers ......................................................................... 65 Subsurf (mesh smoothing) Build Effect Mesh Mirroring Wave Effect Boolean Operations (cutting and adding) Chapter 13- Particle System and Interactions .............................. 70 Particle Settings and Material Influence Particle Interaction With Objects and Forces Chapter 14- Child-Parent Relationships ........................................ 78 Using Child-Parented Objects Adjusting Object Centers (pivot points) Chapter 15- Working With Constraints .......................................... 81 Tracking To An Object Following Paths and Curves Chapter 16- Armatures (bones and skeletons) ............................ 86 Using Armatures to Deform Meshes Creating Vertex Groups Using Inverse Kinomatics (IK) Chapter 17- Relative Vertex Keys (shape keys) ........................... 92 Creating Mesh Keys Using Action Editor Sliders Chapter 18- Soft Bodies ...................................................................... 96 Creating Fabric and Wave Effects Using Forces to Manipulate Soft Bodies Chapter 19- Creating Springs, Screws and Gears ....................... 100 Duplicating Meshes to Create Screws and Gears Using Mesh Editing to Create Helix Shapes Chapter 20- Game Engine Basics (real-time animation) ............ 104 Setting Up The Physics Engine Using Logic Blocks Applying Materials Using Game Physics in Animation Chapter 21- Video Sequence Editor ................................................ 110 Producing a Movie From Individual Clips Adding an Audio Track Practice Exercises iii 1. Viewports ...................................................................................... 16 Chapter 2 Practice Exercise 2. Creating Objects ........................................................................ 20 Chapter 3 Practice Exercise 3. Basic Editing .............................................................................. 25 Chapter 3 Practice Exercise 4. Boolean Editing .......................................................................... 28 Chapter 3 Practice Exercise 5. Lighting and Cameras ............................................................... 32 Chapter 4 Practice Exercise 6. Applying Materials .................................................................. 35 Chapter 5 Practice Exercise 7. Applying Textures ..................................................................... 41 Chapter 5 Practice Exercise 8. Adding a World ........................................................................... 45 Chapter 6 Practice Exercise 9. Rendering an Image ................................................................... 49 Chapter 7 Practice Exercise 10. Raytracing ................................................................................... 51 Chapter 8 Practice Exercise 11. Creating an Animation .............................................................. 57 Chapter 9 Practice Exercise 12. Creating 3D Text ......................................................................... 61 Chapter 10 Practice Exercise 13. Meta Shapes ............................................................................... 64 Chapter 11 Practice Exercise Practice Exercises (continued) iv 14. Using Modifiers ........................................................................ 69 Chapter 12 Practice Exercise 15. Particle Systems ....................................................................... 77 Chapter 13 Practice Exercise 16. Creating a Robot Arm ................................................................ 80 Chapter 14 Practice Exercise 17. Camera Constraints .................................................................. 82 Chapter 15 Practice Exercise 18. Paths & Curves .......................................................................... 85 Chapter 15 Practice Exercise 19. Creating a Skeleton .................................................................. 91 Chapter 16 Practice Exercise 20. Vertex Keys ................................................................................. 95 Chapter 17 Practice Exercise 21. Making a Flag ............................................................................. 99 Chapter 18 Practice Exercise 22. Gear Design ................................................................................ 103 Chapter 19 Practice Exercise 23. Real-Time Animation ................................................................ 109 Chapter 20 Practice Exercise 24. Movie Producer ......................................................................... 112 Chapter 21 Practice Exercise Password = Waterville
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