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Additive and Cancellative Interacting Particle Systems (Lecture Notes in Mathematics) by David Griffeath (Repost)
Advances in Complex Function Theory (Lecture Notes in Mathematics) by W. E. Kirwan (Repost)
Matrix Mathematics - Theory, Facts, and Formulas, Second Edition
Mathematics Probability, Markov Chains, Queues, and Simulation - The Mathematical Basis of Performance Modeling
Algebraic Aspects of Cryptography (Algorithms and Computation in Mathematics) by Neal Koblitz (Repost)
Mathematics Mathematical Foundations of Computer Science 2004 [Repost]
Mathematics Mathematical Logic for Computer Science (3rd edition)
Spaces of Holomorphic Functions in the Unit Ball (Graduate Texts in Mathematics) by Kehe Zhu (Repost)
An Introduction to Ergodic Theory (Graduate Texts in Mathematics) by Peter Walters (Repost)
Mathematics Symmetry Theory in Molecular Physics with Mathematica: A new kind of tutorial book (Repost)
-Mathematics for the Physical Sciences- by Herbert S. Wilf
Mathematics for Elementary Teachers - A Conceptual Approach, 9 edition
Computer-Enabled Mathematics - Integrating Experiment and Theory in Teacher Education
How to Fold It - The Mathematics of Linkages, Origami and Polyhedra
Mathematics Engineering Analysis: Interactive Methods and Programs with FORTRAN, QuickBASIC, MATLAB, and Mathematica [Repost]
Mathematics Maverick Mathematician: The Life and Science of J.E. Moyal
African Mathematics: From Bones to Computers (repost)
Topology (Allyn and Bacon Series in Advanced Mathematics) by James Dugundji
Mathematics Fundamentals of Algebraic Modeling - An Introduction to Mathematical Modeling with Algebra and Statistics, 5 edition
Mathematics LMSST - 24 Lectures on Elliptic Curves (London Mathematical Society Student Texts) by J. W. S. Cassels
Advances in Complex Function Theory (Lecture Notes in Mathematics) by W. E. Kirwan (Repost)
Matrix Mathematics - Theory, Facts, and Formulas, Second Edition
Mathematics Probability, Markov Chains, Queues, and Simulation - The Mathematical Basis of Performance Modeling
Algebraic Aspects of Cryptography (Algorithms and Computation in Mathematics) by Neal Koblitz (Repost)
Mathematics Mathematical Foundations of Computer Science 2004 [Repost]
Mathematics Mathematical Logic for Computer Science (3rd edition)
Spaces of Holomorphic Functions in the Unit Ball (Graduate Texts in Mathematics) by Kehe Zhu (Repost)
An Introduction to Ergodic Theory (Graduate Texts in Mathematics) by Peter Walters (Repost)
Mathematics Symmetry Theory in Molecular Physics with Mathematica: A new kind of tutorial book (Repost)
-Mathematics for the Physical Sciences- by Herbert S. Wilf
Mathematics for Elementary Teachers - A Conceptual Approach, 9 edition
Computer-Enabled Mathematics - Integrating Experiment and Theory in Teacher Education
How to Fold It - The Mathematics of Linkages, Origami and Polyhedra
Mathematics Engineering Analysis: Interactive Methods and Programs with FORTRAN, QuickBASIC, MATLAB, and Mathematica [Repost]
Mathematics Maverick Mathematician: The Life and Science of J.E. Moyal
African Mathematics: From Bones to Computers (repost)
Topology (Allyn and Bacon Series in Advanced Mathematics) by James Dugundji
Mathematics Fundamentals of Algebraic Modeling - An Introduction to Mathematical Modeling with Algebra and Statistics, 5 edition
Mathematics LMSST - 24 Lectures on Elliptic Curves (London Mathematical Society Student Texts) by J. W. S. Cassels
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Mathematics Beginning Math and Physics for Game Programmers (New Riders Games)
Posted on 2010-04-13
|
Author: Wendy Stahler
Publisher: New Riders Games (2004) Binding: Paperback, 504 pages pricer: $50.00 ISBN-10: 0735713901 editorialreviews Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user??s gaming experience. checked
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