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Lectures on Numerical Methods in Bifurcation Problems
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Educational Psychology by Edward L. Thorndike
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The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
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Walden by Henry David Thoreau
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
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Beginning iPhone 3 Development:Exploring the iPhone SDK
Posted on 2010-04-15
|
Product Description Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at . * The iPhone 3 update to the best-selling and most recommended book for iPhone developers * Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective * The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK What you'll learn * Everything you need to know to develop your own best-selling iPhone apps * Best practices for optimizing your code and delivering great user experiences Who is this book for? Anyone who wants to start developing for iPhone and iPod touch What's changed from the first edition of Beginning iPhone Development * All code samples have been updated to follow current Apple coding conventions * The autorotation code has been updated to use the new single-step fast autorotation instead of the original two-step method * A new section has been added introducing Core Data, covering basic principles and showing how to build a simple Core Data application * All the table view'related chapters have been updated to use table view cell styles. They've also been updated to use textLabel and detailTextLabel instead of the deprecated text property of the table view cell. * All known errata have been corrected * All projects have been rebuilt from scratch using the SDK 3.0 templates * Many concepts have been clarified based on feedback and supplemented with information we've learned from another year of using the SDK Summary of Contents 1. Welcome to the Jungle 2. Appeasing the Tiki Gods 3. Handling Basic Interaction 4. More User Interface Fun 5. Autorotation and Autosizing 6. Multiview Applications 7. Tab Bars and Pickers 8. Introduction to Table Views 9. Navigation Controllers and Table Views 10. Application Settings and User Defaults 11. Basic Data Persistence 12. Drawing with Quartz and OpenGL 13. Taps, Touches, and Gestures 14. Where Am I? Finding Your Way with Core Location 15. Whee! Accelerometer! 16. iPhone Camera and Photo Library 17. Application Localization 18. Where to Next? Passwords Boring!!! Wed Apr 07, 2010 5:46 pm (GMT) [Linkchecker Bot]
Rating:
2.5 out of 5 by Book123 |
Download Links | |
Server | Status |
---|---|
Direct Download Link 1 | Alive |
Direct Download Link 2 | Alive |
Jeff and Dave's Excellent iPhone Support Page | Alive |
Download Link (Download Link 1) | Alive |
Buy This Book at Best Price >> |
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