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Augmented Learning: Research and Design of Mobile Educational Games

Posted on 2010-04-14




Name:Augmented Learning: Research and Design of Mobile Educational Games
ASIN/ISBN:0262113155
Author:Eric Klopfer
Publisher:The MIT Press (2008)
Language:English
Pages:Hardcover, 251 pages
File size:2.6 Mb
   Augmented Learning: Research and Design of Mobile Educational Games

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Author: Eric Klopfer


Publisher: The MIT Press (2008)


Binding: Hardcover, 251 pages


pricer: $35.00


ISBN-10: 0262113155


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New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In Augmented Learning, Eric Klopfer describes the largely untapped potential of mobile learning games¡ªgames played on such handheld devices as cell phones, Game Boys, and Sony PSPs¡ªto make a substantial impact on learning. Examining mobile games from both educational and gaming perspectives, Klopfer argues that the strengths of the mobile platform¡ªits portability, context sensitivity, connectivity, and ubiquity¡ªmake it ideal for learning games in elementary, secondary, university, and lifelong education.

Klopfer begins by exploring the past and present of education, educational technology, "edutainment," and mobile games, and then offers a series of case studies of mobile educational games that have been developed and implemented in recent years. These games¡ªeither participatory (which require interaction with other players) or augmented reality (which augment the real world with virtual information)¡ªcan be produced at lower cost than PC or full-size console games. They use social dynamics and real-world contexts to enhance game play, can be integrated into the natural flow of instruction more easily than their big-screen counterparts, and can create compelling educational and engaging environments for learners. They are especially well-suited for helping learners at every level develop twenty-first century skills¡ªincluding the ability to tackle complex problems and acquire information in "just-in-time" fashion. All of this, Klopfer argues, puts mobile learning games in a unique and powerful position within educational technology.




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