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Science/Engineering Audio Programming for Interactive Games (Repost)

Posted on 2010-03-16




Name:Science/Engineering Audio Programming for Interactive Games (Repost)
ASIN/ISBN:0240519418
Language:English
File size:1.34 Mb
ISBN: 0240519418
Publish Date: 2004
File Type: PDF
Pages: 200 pages
File Size: 1.34 MB
Other Info: Focal Press
   Science/Engineering Audio Programming for Interactive Games (Repost)

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Martin D. Wilde, «Audio Programming for Interactive Games»

& 8220; Martin Wilde explores the cutting-edge creative potential of game audio systems, addressing the latest working methods used in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how game programmers can create a software system enabling the audio content provider (composer or sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This platform-independent system is described step-by-step in Wilde's approachable style with illuminating case studies. & 8221;

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