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Programming Assembly Language for Arcade Games and Other Fast Spectrum Programmes

Posted on 2010-03-16




Name:Programming Assembly Language for Arcade Games and Other Fast Spectrum Programmes
ASIN/ISBN:0070847290
Language:English
File size:35.2 Mb
ISBN: 0070847290
Publish Date: 1984
File Type: PDF
Pages: 130 pages
File Size: 35.2 MB
Other Info: McGraw-Hill
   Programming Assembly Language for Arcade Games and Other Fast Spectrum Programmes

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S. Nicholls, «Assembly Language for Arcade Games and Other Fast Spectrum Programmes»

This is not a book for beginners. You are expected to have a working knowledge of Z80 Assembly Language, and of course a knowledge of BASIC. But for the first time, Stuart Nicholls describes the tehniques of writing arcade games and other fast-moving programs for the Spectrum. Controlled high-resolutions movement on the screen, separate movement of foreground and background, collision detection, randomizing and counting, are just a few of the sublects dealt with in this book. Routines for sound include lasers, white noise (for explosions etc) and music.

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