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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Art by Myles Birket Foster
Posted on 2010-08-03
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More Art by Myles Birket Foster Myles Birket Foster, (February 4, 1825 London – March 27, 1899 London), was an English illustrator and watercolourist whose landscapes are typical of the Victorian age. He was perhaps the most successful British watercolorist of his generation, in a field crowded with talent. Born in North Shields, he moved to London as a child and became an apprentice wood engraver to Ebenezer Landells. However, he soon transferred his skills to landscape draughtsmanship and worked for many important periodicals, including Punch and the Illustrated London News. His illustrations appeared in many novels and poetry books of the period. Though in no way a Pre-Raphaelite himself, he was on friendly terms with Burne-Jones and William Morris decorated his house at Witley, Surrey. Birket Foster was elected as a member of the Royal Watercolour Society (RWS) in 1862 and went on to show around 400 of his works at the Society’s exhibitions. Although well known for his Surrey paintings, particularly from the Godalming area, he also travelled widely, and painted the countryside along the Rhine, the Swiss lakes and in Italy, especially Venice. He is buried at All Saints' Church in Witley. His son, also Myles Birket Foster (1851–1922), was an organist who composed cantatas for children's voices and wrote a History of the Philharmonic Society, 1913. Rapidshare:
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