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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Art by Georges Antoine Rochegrosse
Posted on 2010-08-03
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More Art by Georges Antoine Rochegrosse Georges Antoine Rochegrosse, French painter (1859 - 1938).French painter, printmaker and illustrator. Stepson of the poet Théodore de Banville, he came from a literary and artistic background. He received his early training from Alfred Dehodencq and later studied at the Académie Julian under Gustave Boulanger and Jules Lefebvre. Rochegrosse was one of the most popular Salon painters at the end of the 19th century. From 1882 he exhibited large-scale historical paintings drawn from the Bible and Classical mythology and reconstructed with meticulous archaeological detail (e.g. Vitellius Dragged through the Streets of Rome, 1882; Sens, Mus. Mun.). His preference for dramatic scenes of violent excess and carnage was endorsed by official taste when in 1887 his Death of Caesar (1887; Grenoble, Mus. Peint. & Sculp.) was acquired by the State. He also painted murals in the library of the Sorbonne, Paris (1898). Extensive travel in Egypt and North Africa encouraged his use of a rich, often garish palette and vigorous handling (e.g. Oriental Musician; Moulins, Mus. Moulins). Rochegrosse gained medals at the Salons of 1882 and 1883 and in 1888 was awarded the Salon prize. He was made Chevalier of the Légion d’honneur in 1892 and an Officer in 1910. or or *and* . Welcome :)
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