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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Useful Links
Entertainment Army General Uniform
Posted on 2010-08-03
|
More Kit Michael 4 out with this high quality Army General Uniform. This set has the look and feel of a uniform that will fit in perfectly to your fantasy military scenes, yet will retain a degree of realism similar to an officer in todays military. All badges, patches, buttons and medal ribbons are modelled into the base geometry that gives a great deal of realism. There are 10 popular surnames as MAT files for the name badge. There are patches for fictional Army units. All rank stars on the shoulder can be hidden or moved individually, so you can make a 1 Star General left up to 4 Star one, also it's possible to adjust the stars when using extreme posing. All badges and patches can be moved or hidden. Several body handles around the hip area will allow better fitting of the Jacket. Included is one custom Face Morph using M4's own face morphs that will give a look of an older looking male. Also included is a pair of conforming Aviator styled Sunglasses with an option of two separate reflection maps. General Hat (.CR2 and .OBJ) 5 Morphs Pointed_Top Top_Squash Back_Out Sides_Out Back_Fit Sunglasses (.CR2 and .OBJ) Custom Face Morph INJ/REM files (.PZ2) 6 Show/Hide Body Parts files (.PZ2) 10 Name Badge Material Options (.PZ2 and .DS) Anderson Chen Garcia Lee Patterson Powell Rodriguez Ross Washington Young 2 Fictional Unit Patch Material Options (.PZ2 and .DS) 101st Armoured Division 502nd Intelligence Unit Textures Include 2 Texture Maps (844 x 844) 1 Texture Map (844 x 567) 1 Texture Map (512 x 333) 3 Texture Maps (209 x 273) 38 Texture Maps (256 x 67) 1 Texture Map (400 x 127) 2 Texture Maps (400 x 319) 10 Texture Maps (512 x 100) 3 Texture Maps (512 x 256) 4 Texture Maps (512 x 512) 6 Texture Maps (2048 x 2048) 4 Texture Maps (3000 x 3000) P6+ Material MATs (.PZ2) DAZ Studio Preset MATs (.DS) or or ======================== 3D Models Collection [Revised and Repacked] (see last links in my last 3D-publications) : |
Rating:
2.5 out of 5 by Book123 |
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