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Lectures on Numerical Methods in Bifurcation Problems
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Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
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The Solution of the Pyramid Problem
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Walden by Henry David Thoreau
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Animation And Drawing Book Collection
Posted on 2010-04-15
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More Thomas and Johnston, two of Disney's original animators, here give the inside scoop on how the studio created the works that have charmed the world. "The text is ambitious," said LJ's reviewer (LJ 12/15/81). The "authors simultaneously give a history of Disney animation and explain the processes involved in clear, nontechnical terms." Along with the splendid text are dozens of color and black-and-white photographs and illustrations. A "magnificent volume" that remains "essential for film collections and a feast for the most casual peruser." The Illusion of Life: Disney Animation Pixar Animation Studios, the Academy Award®winning creators of Toy Story, Toy Story 2, A Bugs Life, and Monsters, Inc., are bringing a new animated movie, Finding Nemo, to the screen this summer. This visually stunning underwater adventure follows eventful and comic journeys of two fisha father and his son Nemowho become separated in the Great Barrier Reef. The underwater world for the film was conceptualized and developed by the creative team of artists, illustrators, and designers at Pixar, resulting in a lush landscape rich with detail. The Art of Finding Nemo celebrates their talent, featuring concept and character sketches, storyboards, and lighting studies in a huge spectrum of media, from five-second sketches to intricate color pastels. This behind-the-scenes odyssey invites the reader into the elaborate creative process of animation films through interviews with all the key players at Pixar. There will be childrens books related to Finding Nemo, but no adult titles other than this definitive volume. Revealing, insightful, and awesomely creative, The Art of Finding Nemo will delight film-goers, artists, and animation fans alike. --This text refers to an alternate Hardcover edition. The Art of Finding Nemo With the sophisticated graphics of Toy Story, A Bug's Life, and Toy Story 2 to their credit, Pixar has become the studio to watch for brilliant animation. Their next movie, Monsters, Inc., (releasing on November 2nd) stars John Goodman and Billy Crystal as two working-class monsters whose job it is to scare children. Graphically innovative and wildly imaginative, this book takes a sneak peek behind the scenes at the early developmental stages of this sure-to-be box office hit. Representing the pinnacle of concept art today, The Art of Monsters, Inc. is the only forthcoming title for the adult fan, and it will capture the attention of artists, film-goers, and special effects enthusiasts everywhere. | 144 Pages | 220MB | English | PDF | The Art of Monsters, Inc. | 144 pages | Spanish/Espanol| 9MB | PDF | El Gran libro Del Dibujo | 252 pages | PDF | Russian | 30 Mb | maxiol book anatomi Creative Illustration | 300 pages | English | 35MB | PDF | 122 Pages of Loomis's Fun with the Pencil book, available as a 11MB PDF download. A lot less serious than Loomis's other books, this one covers the funny side of drawing. The book is divided into 3 small parts: drawing funny faces, putting the head on the body, and a world for your figures to live in. | 112 pages | English | 11MB | PDF | Fun with a pencil Andrew Loomis was an illustrator, teacher and creator of "how-to-do-books" on drawing and painting for illustrators, like Viking Press publications Fun with a Pencil, 1939, Figure Drawing for All It's Worth, 1943, and Creative Illustration, 1947. In 1951, Successful Drawing was published (it re-appeared in 1961 as Three-Dimensional Drawing). Drawing the Head and Hands was published in 1956. They were all immensely successful. | 150 pages | English | 23MB | PDF |Successful Drawing Comic book artists are now developing cutting-edge, extreme comic book characters that go beyond the traditional heroes and villains. The heroes are grittier. The women are sexier. The pages are designed for maximum impact. Heroes have been turned into highly cool antiheroes, such as the famous characters Spawn and War Blade. Cutting-edge comics venture beyond the traditional boundaries to extreme anatomy, extreme costuming, extreme special effects, and extreme methods of storytelling. Drawing Cutting Edge Comics is the first-ever guide that shows readers, step by step, how to draw the radical characters and cutting-edge techniques that are the gold standard for designing extreme comics. Dozens of fantastic, how-to illustrations demonstrate the basics as well as how to create such intense coloring techniques as knockouts and glows. Plus, several leading cutting-edge artists describe how they spin original character designs, many created exclusively for this book. | 144 pages | English | 9MB | PDF | Drawing Cutting Edge Comics The follow-up title to the hit title Drawing Cutting Edge Comics, which has been translated into seven languages, this drawing tutorial shows artists how to draw the exaggerated musculature of super-sized figures in action poses. The guesswork is taken out of figuring out which muscles show through to the surface and how muscles appear through clothing. This instructional manual even gives both the Latin and the common terms for particular body parts such as scapula/shoulder blade. Hart covers all aspects of extreme anatomy. The book opens by providing detailed diagrams of all of the various muscle groups, including chest, back, shoulder, arm, and leg muscles. Then he covers many of the various extreme comic book types including good guy, bad guy, insane guy, punk, genius, and brute for men; and the heroine, bad gal, trashy gal, seductress, fighter babe, and cyber chick for women. As an added bonus, this book closes with two invaluable sections to all aspiring comic book artists. One provides a roadmap of all the steps an artist must take if he or she is going to get started in the comic book business, and advice on how the comic book business works. The second section features interviews with people from two of the most significant companies in the world of comics, Marvel Comics and Dark Horse Comics. | 144 pages | English | 75MB | PDF | Drawing Cutting Edge Anatomy: The Ultimate Reference for Comic Book Artists
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