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Lectures on Numerical Methods in Bifurcation Problems
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
Useful Links
Alias Learning Maya 7 Foundation
Posted on 2010-04-14
|
Project 1 In Project One, you are going to learn the basics of object creation, along with the basics of animation, textures, lights, particles and Paint Effects. This will give you the chance to explore the Maya workspace while building your scene. You will start by creating a room and filling it with objects in order to learn about building models. Then you will explore the rudiments of hierarchies and animation by creating a solar system. After that, you will experiment with shaders, textures and lights, which will allow you to render your scene. You will also explore the basics of the Maya particle system, along with some Paint Effects. Introduction Lesson 01 Create a room Lesson 02 Make a solar system Lesson 03 Shaders and textures Lesson 04 Lights and effects Lesson 05 Particles Lesson 06 Adding Details Lesson 07 Working with Maya Lesson 08 The Dependency Graph Project 2 In Project Two, you will animate and crash a flying orb. You will begin by modeling the robot using several polygonal modeling tools. Once that is done, you will texture and test-render the orb. Finally, you will set up the robot to be animated. To animate the scene, you will use a motion path and keyframes, mixed with some dynamic simulation toward the end. Deformations will also be used to add subtle details to the scene. Lesson 09 Polygonal orb Lesson 10 Texturing the orb Lesson 11 Rendering features Lesson 12 Set up and animation Lesson 13 Orb animation Lesson 14 Rigid bodies Lesson 15 NURBS modeling Project 3 Project Three is similar to the last one, but pushes the level of difficulty. You will create an entire robot character ready for animation. First, you will model the biped character using NURBS surfaces. You will then texture, test-render and set up the robot to be animated. Once the character rig is complete, you will generate a low resolution version of the robot that you will use to animate a walk and a jump cycle. Finally, you will integrate all the elements done so far to create a complete scene. Lessons 16 & 17 Nurbs texturing & Maya render types Lesson 18 Skeleton Lesson 19 Skinning Lesson 20 IK handles Lessons 21, 22 & 23 Rigging, Animation & The Trax Editor Project 4 Project Four covers several topics that you absolutely need to know about. You will experiment with tools that seem basic, but in fact they go very deep into the hearth of Maya, which will leave place for you to experiment. You will be introduced to several new tools such as polygonal proxies, subdivision surfaces, deformers, spline IKs and MEL scripts. You will also learn more about Paint Effects, constraints, cameras and so on. Lessons 24 & 25 Organic modeling & Deformers Lesson 26 Paint Effects Lessons 27 & 28 Subdivision surfaces & More rigging Lesson 29 Blinking using MEL
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