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Newest
OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Useful Links
Entertainment Airline Interior Set
Posted on 2010-08-03
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More This is the flexible, detailed, and high quality commercial airline interior set that you must have. Whether close up on a seat or looking down the length of the plane, you can get the shot you want and not have to load the entire set. You can even look out the window and see the wings. Created in high detail this set is also efficient and modular for easy work flow. The tray tables fold out and a set of props are available for in-flight service. You can get close to one character, or copy the modular parts for a full look down the length of the plane. Features * Seats (.PP2 and .OBJ) o Backs Recline o Armrests Fold Up o Tray Tables Fold Out o Seat Belts Morph * Overhead Bins (.PP2 and .OBJ) o Doors Open * Overhead Consoles (.PP2 and .OBJ) o TVs Fold Up * Wall with Window Panels (.PP2 and .OBJ) o Windows Open/Close * End Cap for Plane (.PP2 and .OBJ) o Blocks the End of the Aisle * Wings (.PP2 and .OBJ) * Galley Curtain Open (.PP2 and .OBJ) * Galley Curtain Closed (.PP2 and .OBJ) * Dividers (.PP2 and .OBJ) * Ceiling Panels (.PP2 and .OBJ) * Floor Panels (.PP2 and .OBJ) * Soda Can (.PP2 and .OBJ) * Water Bottle (.PP2 and .OBJ) * Glass with Ice (.PP2 and .OBJ) * Glass without Ice (.PP2 and .OBJ) * Napkin (.PP2 and .OBJ) * Peanuts (.PP2 and .OBJ) * Sickness Bag (.PP2 and .OBJ) * Safety Card (.PP2 and .OBJ) * Magazines (.PP2 and .OBJ) * Seatbelt in Use (.PP2 and .OBJ) * Seatbelt Slack (.PP2 and .OBJ) * Light Prop Materials Include o Window Lights Ambient Map o TVs Ambient Map * Textures o 1 Bottle Glass Texture and Transparency Map (1024 X 1024) o 1 Ceiling Texture Map (1024 X 1024) o 1 Curtain Texture Map (1024 X 1024) o 1 Divider Texture Map (2048 X 2048) o 1 Floor Texture Map (2048 X 2048) o 2 Magazine Texture Maps (600 X 772) o 1 Overhead Bin/Door Texture Map (1024 X 1024) o 1 Overhead Panel Texture and Ambient Map (2048 X 2048) o 1 Panel Window Texture and Ambient Map (1024 X 1024) o 1 Window Glass Texture and Transparency Map (512 X 512) o 1 Soda Can/Peanut Packet/Napkin Texture Map (1024 X 1024) o 1 Reflection Map (756 X 512) o 1 Safety Card Texture Map (800 X 800) o 1 Seat Texture Map (2048 X 2048) o 1 Television Texture and Ambient Map (512 X 512) o 1 Wing Texture Bump and Specular Map (2048 X 2048) or or or
Rating:
2.5 out of 5 by Book123 |
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