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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment A.R. Gurney: A Casebook (Casebooks on Modern Dramatists)
Posted on 2010-04-14
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More A.R. Gurney: A Casebook (Casebooks on Modern Dramatists) A. R. Gurney has written over thirty plays, including many standards in the repertoire of American theater. The Dining Room, Love Letters, The Cocktail Hour, and Sylvia, among others, delight audiences across the U.S. and around the world. His plays keep us laughing, even as they offer keen insights into American life. Inspired by Gurney's artistic vision, this unprecedented collection invites the reader into "the community of the play" - a collaborative forum comprised of actors, directors, playwrights, theatergoers, scholars, and critics. Selections include an opening interview with Gurney exploring his life and creative process, followed by discussions with three actors and noted stage director John Tillinger, who illuminate the playwright's craft from a practical perspective. The focus then shifts to original essays by prominent scholars who analyze Gurney's achievements in the context of American theater and culture. The casebook concludes with a selection of articles by Gurney drawn from important newspapers and periodicals that reveal his superb wit and engaging reflections on contemporary theater. Gurney's is the first among many voices featured in this entertaining collection, which addresses all readers who support and appreciate the theatrical community. ..::More Interesting Books::.. ...::Only RS mirrors, please::...
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