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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment 辽河平原的民俗与旅游
Posted on 2011-01-19
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沈阳是辽宁省和东北地区的政治、经济、文化中心和全国著名的重工业 城市。全市人口 250 多万,有汉、满、回、朝、锡伯、蒙古等 15 个民族。市 内划分为和平、沈河、皇姑、铁西和大东 5 个区;还包括东陵、于洪、苏家 屯、新城子 4 个郊区和辽中、新民两个县,总面积为 8433 平方公里。 沈阳历史悠久,早在几十万年前,我们的祖先就生息在这里,创造了灿 烂的历史和文化。两汉时期,沈阳称为“候城”,这是见于史籍的沈阳的最 早的名称。到了唐代,生活在东北地区的少数民族靺鞨兴起,他们建立了渤 洲国地方政权,改候城为沈州。到了辽代,统治者认识到沈州战略地位的重 要性,对沈州实行大量的移民政策。这样,沈州人口逐渐增多,经济也随之 发展起来。金末元初,由于连年战火,沈州城垣几乎全部化为废墟。元统一 全国后,在沈州废墟上重建城廓,并改沈州为沈阳路。从此,沈阳在政治、 经济、军事、交通等方面,都日益显示了其重要性。到 1625 年(后金天命十 年)后金政权的创史人努尔哈赤迁都沈阳,沈阳便闻名遐迩了。 沈阳位于浑河之北,浑河古代称之为沈水,根据中国“水北为阳,水南 为阴”的传统观念,故得名沈阳。但东北民间认为,沈阳原本应叫“沈羊”, 以后才改名为沈阳,为什么呢?有一个关于沈阳城的优美传说,可帮助我们 解开这个谜。
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