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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
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World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
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Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment 悲剧的诞生卷
Posted on 2010-10-25
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一、存在客体的导师无论我以善或恶的眼光来看人,总觉得每个人,甚至所有的人都有一个毛病:刻意倾力保存人类。这当然不是出于任何对人类同胞爱的情操,而只不过是因为在他们的身上再也没有任何比这本能更根深蒂固、更冷酷无情和更不可征服的东西——这就是我们人类的本质。虽然我们早已预备习惯用一般短浅的眼光去严格区别我们的邻人是有益的或有害的,善的或恶的。但当我们来做一个统计,并且多花些时间思考整个问题时,将不敢相信这种界定与区别,最后便只得不了了之。即使是最有害的人,或许也仍会去关心保存人类(包括最有益的人),因为他要保护自己,或者用不含人类早已腐化衰退的刺激去影响别人。憎恨,常导致灾害、贪婪、野心以及其他所谓邪恶的东西——属于保护人类的不可思议的制度,一个相当浪费、且大体说来非常愚昧的制度,但是不管怎样,它还是证明了使人类得以保存至现在。我亲爱的同胞和邻居们,我不知道你是否能够活到目睹人类遭遇那能危害人类也许使人类早在数万年前便已灭绝而现在连上帝都无法挽救的“难以想象”的、“非常严重”的不利处境。要满足你最好或最坏的欲念,最好是去经历一场大难,不管是什么样的历练,都可能使你在某方面成为人类的高瞻远瞩者与施舍者,人们可能赞颂你,相反的,也许嘲弄你(不过你将很难找到一个真正有资格嘲弄你的人)。有一天,当他们恍然大悟时,他们会找回失去的良知,嘤嘤泣诉他们的不幸与羞耻,并投入真理的怀抱。
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