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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Posted on 2010-04-28
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本书详细介绍了在户外活动中如何选择使用绳索和扁带以及徒步旅行、宿营、涉水与攀登运动中最常用的结绳方法。有关最佳使用保养及维护绳索的内容。
绳索的选择与保养内容是本书的独到之处; 户外运动者选择最佳绳索与结绳方法的快捷之道; 介绍称人结、8字结、蓬缆结、接绳结等40余种结绳方法; 结绳方法简单易学,并附有图片说明; 目录 作者简介 前言 第1章 绳子的材料和结构 绳子和扁带的材料 绳子的结构 绳子的构造细节 第2章 绳子的选择 普通用绳的选择 减震绳的选择 登山动力绳的选择 低拉伸度绳子的选择 辅绳的选择 扁带的选择 第3章 绳子的保养 新绳子 边沿保护 纠结的预防 纠结的处理 绳子的清洗 绳子的储存 绳子的寿命 扁带的保养 第4章 绳子的整理 绳子的堆垛 抛绳 盘绳与装备整理 成束绳盘 登山者绳盘 蝴蝶绳盘 链形绳盘 绳环的整理 绳套的整理 绳子纠结的解开 第5章 绳结的基本知识 绳结术语 绳结的强度 不用结绳的情况 第6章 徒步旅行与宿营用的绳结 滑结 简单通过结 8字圈结 平结 双半结 双套结 鞍带结 称人结 水结 联钩结 普鲁士结 系木结 方回结 十字结 剪力结 第7章 攀登用的绳结 保护锚点 下降绳结 连接结 登山8字结 蝴蝶结 曼特结 双渔人结 9字连接结 偏置固定单结 称人止索结 海顿结 巴克曼结 骡子结 麦林纳结 中段8字结 拖吊结 双称人结 绳盘称人结 第8章 划独木舟和皮艇用的绳结 车夫结 码头索 防滑结 蓬缆结 接绳结 系缆结 帕洛玛结 血结
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