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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
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Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
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World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment 家庭自制饮料
Posted on 2010-04-28
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家庭自制饮料
无论是在万花争艳的春天和金桂飘香的秋天,还是溽暑蒸人的夏天和寒 凝大地的冬天,自己在家动手制作一杯馥郁清冽的饮料,既有益于身体健康, 增进营养,又丰富和美化了物质生活与精神生活。 自己制作饮料,必须掌握以下几个要领: 1.选择当季的新鲜水果与蔬菜。大多数水果与蔬菜都不能久放,若放置 过久,营养成份便会严重减低,维生素C也易遭到破坏。以已经干枯的蔬果 制成果菜汁,无法达到理想效果,有的甚至有害健康。 2. 确实清洗干净,且沥干水份。水果蔬菜买回后,要彻底冲泡清洗,才 可去除蔬果上的残余农药。此外,制作果菜汁首重纯度,因此,果菜清洗干 净后,必须充分将水份沥干,才能喝到天然纯度的果菜汁。 3.冷藏后饮用味道更佳。有些果菜汁会有令人难以下咽的青涩味。若在 果菜汁中添加碎冰,或冷藏后再饮用,即可使果菜汁更加美味可口。 4.要经常变换种类。偏食对健康非常不好,这个原理如用在果菜汁的饮 用上也是合理的。最好能经常变换果菜汁种类,才能摄取到均衡的营养。 5.果菜汁做好后应尽快饮用。制作完成的果菜汁,一旦摆放时间过久就 易变质或变色,所以,最好能尽快饮用;若暂时不想饮用,最好在制作时, 添加适量的碎冰,或把打好的果汁放入冰箱冷藏,这样才能减缓果菜汁酸化 的过程,更可防止细菌繁殖。 6.一次不要制作太多,蔬菜水果打成汁后,就不能久放,否则容易变色 走味,所以每次最好根据人数做成适当的份量。 7.选用牛奶一定要新鲜。牛奶、酸奶、脱脂奶均是相当流行的健康食品, 富含蛋白质、矿物质和维生素。值得注意的是,酸味水果与牛奶混合会使牛 奶凝结成块。因此最好用酸味含量少的水果与牛奶混合。酸味水果如果与酸 奶、脱脂奶混合则没有什么问题。 “工欲善其事,必先利其器。”家庭制作饮料,需要有电动搅拌器、摇 晃器和各式杯子,这些器具在一般百货商店均有出售。家里有一台小巧玲戏 的电动搅拌器,会使制作饮料迅速简便。另外,在没有搅拌器的情况下,手 工制作果汁仍是十分方便的。甜橙、柠檬等水果可横切两半,每一半放在塑 料挤汁器内旋转挤压。塑料挤汁器在百货商店均有出售,价格便宜。葡萄等 果肉柔软水果,可以用硬物将果肉压碎榨取汁液,然后用消毒纱布过滤倒出 果汁来。苹果与较硬的水果,可切碎后放在钵内,用石杵磨出果汁,用消毒 纱布过滤倒出果汁。摇晃器则只需找一个具有相同功能的代用品就完全可以 了。 一天喝一杯果菜汁或果菜奶饮,即可常保身体健康。两餐间或饭前半小 时饮用是最佳时间,既可有饱足感,又能有效地预防肥胖。尤其选在清晨早 餐前饮用为佳,既可促进肠胃蠕动,又帮助排便。饮用果菜汁等时,注意不 要一大口就饮下,最好能在口中嚼两三下,使唾液与果菜汁完全混合,以帮 助吸收。最后还需指出的是,原料配方中调味料的比例,不必严格遵守,可 以根据个人口味的喜好,酌情增减。制作方法也可根据家中的设备条件,灵 活掌握。
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