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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
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World War Hulk (Complete Comics)
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Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
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Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
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Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment 香水鉴赏手册
Posted on 2010-04-28
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直到现在我们才刚刚开始了解人类嗅觉机制的复杂性。我们了解到香水能够给我们带来的愉悦感,对人们相互关系的影响,特别是,能够唤起我们对往昔时光的回忆。视觉和听觉也能调动这些情绪,尤其是通过视觉艺术和音乐艺术的影响。不过这种影响是比较直观的。但是香味,特别是我们成为香水的那种香味,它的影响就要神秘得多。吉普林说:“香味比声音和景象更能拨动你的心弦。”香水靠它所具有的控制香料的能力,可以渲染出各种情调:浪漫、忧郁、荣耀和纯粹的愉悦感。
这本书述说了香水的故事---从古老的神庙直到现代的辉煌工业,香水适合陪衬的各种形象、氛围和场合。本书还介绍了香水的品种,帮助你对现有的香水做个全面的了解,你也能从中选择适合自己的个性和品味的香水。我希望你还能够从这本书里面找到新的热情,更加喜欢这种令人迷醉和神往的尤物。 目录 第一部分 香水的故事 香水小史 成分和次序 主要的香粉 分类和类型 制作过程和生产商 香水瓶和设计师 选择和使用 第二部分 香水词典 术语 参考书目
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