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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment 一句话说动人心
Posted on 2010-04-28
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说动人心的必备技能第一章 心态稳定,才能谈吐自如 1.充满自信方可口若悬河 2.保持轻松的心态是好口才的内驱力 3.语气坚定,才能把话说得铿锵有力 4.心态镇静,才会言如泉涌 5.谈吐大方,妙语连珠 6.乐观是打动对方的催化剂第二章 察言观色,才能把话说到心里 1.善于捕捉弦外之音 2.由话题知心理 3.措辞习惯流露出的秘密 4.从音调的抑扬顿挫中看破对方心理 5.由听话方式看破对方心理 6.从脸上的表情获悉对方的情绪 7.从坐姿来识破对方心理 8.从穿着看破对方心理第三章 把握时机,该说话时再说话 1.好话也要在恰当的时机说 2.没有准备不要说 3.沉默也要挑时机 4.引出话题的时机 5.打破沉默的时机 6.提出意见的时机 7.予以肯定的时机 8.表达感激的时机 9.示意好感的时机第四章 善于倾听,了解对方的真实意图第五章 攻心为上,说对方爱听的话第六章 适当赞美,赢得对方欢心下篇 如何一句话说动人心第七章 用清晰、流畅的语言说动人第八章 用激情、真诚的语言打动人第九章 用严厉、犀利的语言说服人第十章 用幽默、风趣的语言取悦人第十一章 用理解、体谅的语言感动人
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