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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment 程安琪菜谱
Posted on 2010-04-28
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白切雞v s蘿蔔絲米粉湯 白切雞 材料: 半土雞半隻 蔥1支 薑2片 蒜末1小匙 清湯2大匙 調味料: 紹興酒1大匙 醬油膏半大匙 做法: 1. 鍋中倒入雞高湯煮滾,放入土雞、蔥、薑和紹興酒大火煮滾後,蓋上鍋蓋改小火煮約40-50分鐘,等到筷子能夠輕鬆戳過雞肉時,取出土雞放涼,再剁成塊盛入盤中即可完成 ***廚師叮嚀: *利用便宜的雞架子,放入滾水鍋中煮約30-40分鐘,就可以熬出鮮美的雞高湯了! 蘿蔔絲米粉湯 材料: 白蘿蔔200克 乾米粉100克 小油豆腐12塊 香菇貢丸8粒 紅蔥酥2大匙 調味料: 鹽1小匙 白胡椒粉1/4小匙 做法: 1. 乾米粉以溫水泡軟,白蘿蔔削皮後切成粗條,貢丸切半備用 2. 將白蘿蔔、油豆腐和貢丸放入雞高湯中,再繼續煮3分鐘後,放入紅蔥酥蓋鍋煮至滾沸時,放入米粉,加入鹽和白胡椒粉調味即可完成.
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