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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment 不生病的智慧(图文版)
Posted on 2010-04-28
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一、健康从补血开始。补血从食疗和激活经络开始: 二、分清食物的温、热、寒、凉、平,才能补血和补好血; 三、9种可以自己动手做的补血佳品和3种择食法、4条经络护生疗法.保你和一家老小平安无忧; 四、摸第二掌骨、看舌苔和手相,这是最简单、最快捷、最可靠的自我诊断法; 五、每个人都会生病,但是要明白:大部分疾病都不是我们的敌人,因为,疾病是我们有意或无意伤害自己身体的结果,由此带来的痛苦只是我们应得的报应,所以要想不生病,只有先修心,心稳才能身平。目录: 序言 不生病是每个人的最大心愿第一章 让我们的身体四季如春掌握人体生杀大权的是气血补足气血,让每个脏器都吃得饱饱的温度决定生死熟知食物的温热寒凉平是保证气血充足的关键根据各人体质,只要吃应季、应地的食物就绝少生病懂得食物的五味才能保证“后天之本”安全体温降低的后果就是动脉硬化保血管就是保命不要只贪一时舒服而逆天而行现代人为什么爱上火第二章 补足气血万病灭 12种方法可快速准确地判断自己气血是否充足舌苔是身体状况的天气预报越细碎的食物越补气血保护好胃、肠,心宽体壮补血食疗一点通人见人爱的家庭补血方第三章 为自己和亲人嘘寒问暖自制保一家老小平安无事的大补之品——固元膏当归无敌——人人都必须天天服用的补药用当归液注射足底反射区,直接给身体输血补气其实男人更需要当归的关怀第四章 最大的功效来自最家常的食物泥鳅为我们的健康开路让肾不再失落——海虾补肾效果强好吃更补血——来自于鳝鱼的奉献给我们的五脏六腑敬贡——黑米是健康一生的早餐土豆可以在治病中显灵大蒜能治很多医院治不了的病横扫寒凉全无敌——生姜就是“还魂”药第五章 驱逐让我们身体不平安的食物西瓜和香蕉,人们身边的隐形杀手水果不吃不会生病老人、孩子和体弱者最好少吃萝卜常吃苦瓜真的会让你苦命牛奶该不该喝孩子要尽量少吃紫菜第六章 手是我们身体的“气象站” 第七章 登上经络健康快车第八章 生活在人体的仙药田里——天天健康不是梦第九章 求医不如求已第十章 癌症不是我们的敌人第十一章 要不生病还是要命长后记 亲手掌握一生的健康 ……
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