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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment 购房与装修完全手册
Posted on 2010-04-28
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从购房 验收到装修的材料选择,风格选择,尤其是如果防止受骗,让你从一无所知到应知尽知。看看目录就知道了: 1. 验墙壁 5 2. 验水电 5 3. 验防水 5 4. 验管道 5 6. 验层高 6 7. 验门窗 6 8. 其他项目 6 1. 确定交房日期 6 2. 计划和筹集资金 6 3. 处理好装修中的夫妻角色 6 1. 装修步骤 7 2. 装修从业人员的构成 7 2. 如间知道设计师是否合格 8 3. 如何用好设计师 8 4. 设计师应怎样为您服务 9 1. 与设计师沟通 9 2. 了解设计步骤 9 1. 首先要从设计方面去看 10 2. 大众化的看图方法 10 1.买了高价货 17 一、了解常用工程材料 17 (一) 给排水管道 17 (四) 玻璃 20 1.通平板玻璃 20 (六) 实木地板与复合地板的比较 23 (七) 瓷 砖 24 4. 玻化砖 25 5. 马赛克 25 6. 砖的选择 26 (八) 天然石材与人造石材 26 2.人造石材 26 (九) 天然文化石与人造文化石 27 1. 天然文化石 27 2. 人造文化石 27 3. 天然文化石与人造文化石的比较 27 5. 注意事项 27 二、管线 27 三、木工工艺 29 (一) 主要的板材工艺 29 (二)木工工艺中的注意事项 30 (三) 门扇 30 (四) 窗 户 32 1. 窗套 32 2. 窗套的款式 32 3. 窗台 32 四、油漆工艺 32 (一) 木器漆 33 (二)墙 漆 33 (三) 注意事项 34 五、沙发 34 (一) 真皮坐椅、沙发 34 (二) 布艺沙发 35 (三) 实木家私 35 六、 灯具照明 35 七、窗帘的选择 37 (一) 从功能上了解窗帘 37 (二) 根据要求选购窗帘 37 3.选择布料 37 八、家庭小饰品 38 (一) 画框和照片框 38 3.使用画框装饰的注意事项 38 (二) 雕 塑 38 (三) 陶瓷及水晶饰品 39 (四) 花 39 (五) 模 型 39 (六) 收藏品 39 九、家庭装修污染的防范 39 (一) 甲 醛 39 (二) 氡 39 (三) TDI 40 (四) 正确认识和防范 40 十、 施工安全 40 十一、防盗网与电子监控 41 一、 天花装修 42 二 、墙面装修 43 三 墙 纸 44 (四)瓷 砖 44 (五) 木板饰面 45 (六) 石材饰面 45 (一) 瓷 砖 45 (三)复合地板 46 (四)实木地板 46 (五)实木地板铺设法 46
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