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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
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Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
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World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment 静坐修道与长生不老
Posted on 2010-04-28
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人,充满了多欲与好奇的心理。欲之最大者,莫过于求得长生不死之果实;好奇之最甚者,莫过于探寻天地人我生命之根源,超越世间而掌握宇宙之功能。由此两种心理之总和,构成宗教学术思想之根本。西方的佛国、天堂,东方的世外桃园与大罗仙境之建立,就导致人类脱离现实物欲而促使精神之升华。
舍此之外,有特立独行,而非宗教似宗教,纯就现实身心以取证者,则为中国传统的神仙修养之术,与乎印度传统的修心瑜伽及佛家"秘密宗"法门之一部分。此皆从现有生命之身心着手薰修,锻炼精神肉体而力求超越物理世界之束缚,以达成外我的永恒存在,进而开启宇宙生命原始之奥秘。既不叛于宗教者各自之信仰,又不纯依信仰而自求实证。 但千古以来,有关长生不老的书籍与口传秘法,流传亦甚普及,而真仙何在?寿者难期,看来纯似一派谎言,无足采信。不但我们现在有此怀疑,古人也早有同感。故晋代人嵇康,撰写《养生论》而力言神仙之可学,欲从理论上证明其事之真实。 嵇康提出神仙之的主旨在于养生,堪称平实而公允。此道是否具有超神入化之功,暂且不问。其对现有养生之助益,则绝难否认。且与中国之医理,以及现代之精神治疗、物理治疗、心理治疗等学,可以互相辅翼,大有发扬的必要。 一种学术思想,自数千年流传至今,必有它存在的道理。古人并非尽为愚蠢,轻易受骗。但是由于古今教授处理的方法不同,所以我们今天对此不容易了解。况且自古以来毕生埋头此道,进而钻研深入者,到底属于少数的特立独行之士,不如普通应用学术,可以立刻见效于谋生。以区区个人的阅历与体验,此道对于平常注意身心修养,极有自我治疗之效。如欲"病急投医,临时抱佛",可以休矣。 至于以此探究宇宙与人生生命之奥秘,而冀求超凡者,则又涉及根骨之说。清人赵翼伦诗,有"少时学语苦难圆,只道工夫半未全。到老方知非力取,三分人力七分天"之说。诗乃文艺上的小道,其高深造诣之难,有如此说,何况变化气质,岂能一蹴而就,而得其圜中之妙哉! 本书的出版,要谢谢多年来学习或修道的多方探询,问题百出,使我大有应接不暇之感。乃以浅略之心得与经验,扫除传统与私相授受的陋习,打破丹经道书上有意秘藏私的术语,作一初步研究心得之平实报导。对于讲究养生的人或者有些帮助。 在此尚须声明,所谓"初步"并非谦抑之词,纯出至诚之言。要求更为深入,实非本书可尽其奥妙。如果时间与机会许可,当在从心理部分,乃至综合生理部与心理部分,继续提出报告。 一九七三年岁次癸丑净名盦主记于台北
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