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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment 茶品悠韵--中国茶的品类与名茶
Posted on 2010-04-27
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茶,是中华民族最为崇尚的传统饮料,是名副其实的中华国饮。
这种被唐代茶圣陆羽赞誉为“南方嘉木”的神奇而美丽的植物,生长在广袤的中华国土上已有七八千万年的历史。华夏的古老先民在世界上最早发现了茶的价值和功效,率先制造和利用了茶叶,开创了茶叶种植、采制、加工、利用的先河。中国茶叶种类齐全,品目繁多,花色众多,逐步形成了中国传统意义上的六大茶类--绿茶、红茶、乌龙茶、白茶、黄茶、黑茶。据初步统计,我国现有名茶不下300种。 目录 引言 茶品,一道亮丽的文化风景线 第一章 从奢华富丽到返璞归真--中国茶的品类与定型 一、从咀嚼鲜叶到采叶做饼 二、粗梳质朴的唐代茶饼 三、穷极奢华的宋代茶品 四、归依自然的演进历程 五、六大茶类的形成与定型 第二章 自然与人文的绝妙组合--中国茶名的文化内涵 一、鸟嘴雀舌出天成 二、明前雨前依时序 三、自古名山出名茶 四、名人品题浮绿韵 第三章 琳琅满目的名品背后--中国名茶的品质特性 一、澄碧青翠的绿茶 二、艳如琥珀的红茶 三、绮丽多彩的乌龙茶 四、毫色如银的白茶 五、色澄香高的黄茶 六、味浓香永德黑茶 第四章 轶事逸闻的妙理旨趣--中国名茶的故事传说 一、神话传说的弄清妙趣 二、文人墨客的雅兴风流 三、历代帝王的嗜茶情结 四、茶人茶客的品茗清乐 第五章 箸包瓮贮的文化情怀--中国茶叶的贮藏与装潢艺术 一、从茶性易移谈起 二、坛翁封裹的悠悠情愫 三、现代茶叶包装与装潢 四、科学贮茶的学问 结语
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