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Programming 3D Computer Graphics: A Mathematical Introduction with OpenGL by Samuel R. Buss

Posted on 2010-03-15




Name:Programming 3D Computer Graphics: A Mathematical Introduction with OpenGL by Samuel R. Buss
ASIN/ISBN:0521821037
Language:English
File size:7.7 Mb
Publisher: Cambridge University Press (May 19, 2003)
ISBN: 0521821037
File Type: PDF
File Size: 7,7 Mb
Pages: 388 pages
   Programming 3D Computer Graphics: A Mathematical Introduction with OpenGL by  Samuel R. Buss

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3D Computer Graphics: A Mathematical Introduction with OpenGL by Samuel R. Buss



This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.

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