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Comics Comic Relief - A Comprehensive Philosophy of Humor
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Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment 心理学的166个效应
Posted on 2010-04-27
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1阿基米德与酝酿效应
在古希腊,国王让人做了一顶纯金的王冠,但他又怀疑工匠在王冠中掺了银子。可问题是这顶王冠与当初交给金匠的一样重,谁也不知道金匠到底有没有捣鬼。国王把这个难题交给了阿基米德。阿基米德为了解决这个问题冥思苦想,他起初尝试了很多想法,但都失败了。有一天他去洗澡,一边他一边坐进澡盆,以便看到水往外溢,同时感觉身体被轻轻地托起,他突然恍然大悟,运用浮力原理解决了问题。不管是科学家还是一般人,在解决问题的过程中,我们都可以发现“把难题放在一边,放上一段时间,才能得到满意的答案”这一现象。心理学家将其称为“酝酿效应”。阿基米德发现浮力定律就是酝酿效应的经典故事。日常生活中,我们常常会对一个难题束手无策,不知从何入手,这时思维就进入了“酝酿阶段”。直到有一天,当我们抛开面前的问题去做其他的事情时,百思不得其解的答案却突然出现在我们面前,令我们忍不住发出类似阿基米德的惊叹,这时,“酝酿效应”就绽开了“思维之花”,结出了“答案之果”。古代诗词说“山重水复疑无路,柳暗花明又一村”正是这一心理的写照。 心理学家认为,酝酿过程中,存在潜在的意识层面推理,储存在记忆里的相关信息在潜意识里组合,人们之所以在休息的时候突然找到答案,是因为个体消除了前期的心理紧张,忘记了个体前面不正确的、导致僵局的思路,具有了创造性的思维状态。因此,如果你面临一个难题,不妨先把它放在一边,去和朋友散步、喝茶,或许答案真的会“踏破铁鞋无觅处,得来全不费功夫”。
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