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Graphics and Design 网页美工经典案例教程
Graphics and Design 闪速极光Flash初级教程
Graphics and Design PHOTOSHOP动画教学
Graphics and Design Photoshop 7 修罗界传奇
Graphics and Design Photoshop 7 网页设计必成攻略
Graphics and Design Photoshop7 影像e点通
Graphics and Design Flash MX 网页一把抓
Graphics and Design Flash MX 开发人员超级宝典
Graphics and Design 3DS Max 7 新功能指南
Graphics and Design Adobe Creative Suite 4 Design Premium All-in-One For Dummies {Repost}
Graphics and Design Paint Shop Pro 8: The Guide to Creating Professional Images {Repost}
Graphics and Design Flash Professional CS5 and Flash Catalyst CS5 For Dummies
Graphics and Design Digital Infrared Photography (Photo Workshop) {Repost}
Graphics and Design Photoshop Elements 7 All-in-One For Dummies (For Dummies (Computer/Tech)) {Repost}
Graphics and Design ArtBook: Shin Takahashi - Love Songs
Graphics and Design ArtBook: Hakua Ugetsu - Flamboyant
Graphics and Design Artbook: Akihiro Yamada - Mystic Ark Art Works (Akihiro Yamada no sekai)
Graphics and Design Artbook: Sakura Tsushin. Sexy Girls by U-Jin
Graphics and Design Artbook: Yoshiyuki Sadamoto - Der Mond
Graphics and Design ArtBook: Kenji Tsuruta - Hita Hita
Graphics and Design 闪速极光Flash初级教程
Graphics and Design PHOTOSHOP动画教学
Graphics and Design Photoshop 7 修罗界传奇
Graphics and Design Photoshop 7 网页设计必成攻略
Graphics and Design Photoshop7 影像e点通
Graphics and Design Flash MX 网页一把抓
Graphics and Design Flash MX 开发人员超级宝典
Graphics and Design 3DS Max 7 新功能指南
Graphics and Design Adobe Creative Suite 4 Design Premium All-in-One For Dummies {Repost}
Graphics and Design Paint Shop Pro 8: The Guide to Creating Professional Images {Repost}
Graphics and Design Flash Professional CS5 and Flash Catalyst CS5 For Dummies
Graphics and Design Digital Infrared Photography (Photo Workshop) {Repost}
Graphics and Design Photoshop Elements 7 All-in-One For Dummies (For Dummies (Computer/Tech)) {Repost}
Graphics and Design ArtBook: Shin Takahashi - Love Songs
Graphics and Design ArtBook: Hakua Ugetsu - Flamboyant
Graphics and Design Artbook: Akihiro Yamada - Mystic Ark Art Works (Akihiro Yamada no sekai)
Graphics and Design Artbook: Sakura Tsushin. Sexy Girls by U-Jin
Graphics and Design Artbook: Yoshiyuki Sadamoto - Der Mond
Graphics and Design ArtBook: Kenji Tsuruta - Hita Hita
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Graphics and Design Shaders for Game Programmers and Artists (repost)
Posted on 2010-07-09
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More Sebastien St-Laurent, "Shaders for Game Programmers and Artists" "Shaders for Game Programmers and Artists" - the title says it all. This book does something that other shader books don't. It focuses solely on shaders and their creation. You'll use ATI's RenderMonkey platform, giving you an easy-to-use framework for shader development and allowing you to focus your energy on shader development rather than the development of framework applications. Cover simple techniques, from the basics of color filters to more advanced topics, such as depth of field, heat shimmer, and high-dynamic range rendering. Extensive exercises at the end of each chapter allow you to test your skills by expanding upon the shader you've just developed. Whether you are an engineer or a technically minded artist, you've finally found the ideal guide for mastering shaders! From the Author Programmable shaders are the best and latest in the computer graphic industry. With the latest generations of video cards out there developed by ATI Technologies and nVidia, it is now possible to draw interactive scenes on a computer with an unsurpassed realism. With the current rate of advancement in this field, it is only a matter of years before the quality of graphics generated matches the visuals in some of most recent Hollywood movies such as "I, ROBOT" or "Spider Man 2". Some of the most anticipated video games this year, such as Doom 3, HALO 2 and Half-Life 2, take full advantage these cards and I wanted to show my readers exactly how easily it could be done. Most books out there which cover the topic of programmable shaders also covered broadly the topic of computer graphics. I wanted to do something different and focus in-depth on the specific topic of programmable shaders. To accomplish this, I have taken advantage of a tool called RenderMonkey, developed by ATI Technologies, to quickly prototype shaders and spend less time worrying about the other aspects of computer graphics. Download
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