English Deutsch Français 简体中文 繁體中文
Book123, Download eBooks for Free - Anytime! Submit your article

Categories

Share With Friends



Like Book123?! Give us +1

Archive by Date

Search Tag

Newest

Useful Links


XNA 4.0 Game Development by Example: Beginner?s Guide

Posted on 2010-11-01




Name:XNA 4.0 Game Development by Example: Beginner?s Guide
ASIN/ISBN:1849690669
   XNA 4.0 Game Development by Example: Beginner?s Guide

Free Download Now     Free register and download UseNet downloader, then you can FREE Download from UseNet.

    Download without Limit " XNA 4.0 Game Development by Example: Beginner?s Guide " from UseNet for FREE!


Book Description

XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts.

This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-?em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity.

Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.

By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.

A step-by-step tutorial to using Microsoft XNA by creating four different styles of video games.

Create your own exciting games with Microsoft XNA 4.0

* Dive headfirst into game creation with XNA

* Four different styles of games comprising a puzzler, a space shooter, a multi-axis shoot ?em up, and a jump-and-run platformer

* Games that gradually increase in complexity to cover a wide variety of game development techniques

* Focuses entirely on developing games with the free version of XNA

* Packed with many suggestions for expanding your finished game that will make you think critically, technically, and creatively

* Fresh writing filled with many fun examples that introduce you to game programming concepts and implementation with XNA 4.0

* A practical beginner?s guide with a fast-paced but friendly and engaging approach towards game development

What you will learn from this book

* Install the Microsoft XNA Framework and its required tools

* Build XNA Game projects and associated XNA Content projects

* Create a puzzle-style game exploring the concepts of game states, recursion, and 2D animation

* Add sound effects to your game with a ?fire-and-forget? sound effects manager

* Create a particle system to generate random explosions

* Implement sound effects, collisions, and particle-based explosions by building a space shooter inside a chaotic asteroid field.

* Implement the A* path-finding algorithm to allow enemies to track down the player

* Generate tile-based maps and path-finding enemy tanks amidst a storm of bullets in a multi-axis shooter

* Combine XNA and Windows Forms to create a map editor for a multi-layered tile map engine

* Run, jump, and squash enemies in a side-scrolling platform using the maps from your editor

* Modify your creations for the Xbox 360 platform and deploy your games to the console

Approach

This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game.

Who this book is written for

If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of C would be helpful to kick-start your game development, but it?s not essential.

Book Details

* Paperback: 428 pages

* Publisher: Packt Publishing (September, 2010)

* Language: English

* ISBN-10: 1849690669

* ISBN-13: 978-1849690669

Code: Download files from Hotfile : http://hotfile.com/dl/79367709/a86d187/Packtpub.XNA.4.0.Game.Development.by.Example.Beginners.Guide.Sep.2010.rar.html Download files from Fileserve : http://www.fileserve.com/file/ZveAF9s

Buy Book at Lowest Price on Amazon

Rating:

2.5 out of 5 by

 
Download Links
  ServerStatus
  Direct Download Link 1Alive
  Direct Download Link 2Alive


Buy This Book at Best Price >>

Like this article?! Give us +1:

Related Articles


Technical Game Developer%27s Market Guide (Game Development)

Technical Game Developer%27s Market Guide (Game Development)

Author: Bob BatesPublisher: Premier PressPublish Date: September, 2003ISBN: 1592001041

Technical Beginner%27s Guide to DarkBASIC Game Programming

Technical Beginner%27s Guide to DarkBASIC Game Programming

Author: Jonathan S. Harbour, Joshua R. SmithPublisher: Premier PressPublish Date: 22 January, 2003ISBN: 1592000096

Beginner's Guide to DarkBASIC Game Programming (Game Development)

Beginner's Guide to DarkBASIC Game Programming (Game Development)

Beginner's Guide to DarkBASIC Game Programming (Game Development)Course Technology PTR; first edition | ISBN: 1592000096 | 752 pages | January 22, 2003 | CHM | 22 MbDesign and play your own games without worrying about the technical details ...

MUD Game Programming (Game Development) Andrew Rollings and Ernest Adams on Game Design (Repost)

MUD Game Programming (Game Development) Andrew Rollings and Ernest Adams on Game Design (Repost)

MUD Game Programming (Game Development)+Andrew Rollings and Ernest Adams on Game Design Publisher: Course Technology PTR+New Riders Games | ISBN: 1592000908+1592730019 | edition 2003 | PDF | 704+748 pages | 11,07 mbDevelop your own Multi- ...

Beginner’s Guide to DarkBASIC Game Programming (Game Development)

Beginner’s Guide to DarkBASIC Game Programming (Game Development)

Course Technology PTR; first edition | ISBN: 1592000096 | 752 pages | January 22, 2003 | CHM | 22 Mb Design and play your own games without worrying about the technical details of programming DirectX. DarkBasic handles the entire game engin ...

Awesome 3d Game Development: No Programming Required (Game Development Series)

Awesome 3d Game Development: No Programming Required (Game Development Series)

Author: Clayton E. Crooks IIPublisher: Charles River Media (2004)Binding: Paperback, 431 pagespricer: $44.95ISBN-10: 1584503254editorialreviewsAwesome 3D Game Development: No Programming Required teaches aspiring game developers how to crea ...

Share this page with your friends now!
Text link
Forum (BBCode)
Website (HTML)
Tags:
Guide   Development   Example   Beginner   Game  
 

DISCLAIMER:

This site does not store XNA 4.0 Game Development by Example: Beginner?s Guide on its server. We only index and link to XNA 4.0 Game Development by Example: Beginner?s Guide provided by other sites. Please contact the content providers to delete XNA 4.0 Game Development by Example: Beginner?s Guide if any and email us, we'll remove relevant links or contents immediately.

Comments (0) All

Verify: Verify

    Sign In   Not yet a member?

Sign In | Not yet a member?