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THE GNOMON WORKSHOP CREATING A 3D FIGURE STUDY BOOKWARE ISO-LZ0

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THE GNOMON WORKSHOP CREATING A 3D FIGURE STUDY BOOKWARE ISO-LZ0

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Genre: eLearning | Language: English

This lecture demonstrates a technique that encourages the artist to pursue three-hour figure gesture studies in 3D. These 3D gesture & 39;paintings& 39; allow the artist to experiment and avoid being consumed with the detail work ordinarily associated with the medium of 3D. While a reference photograph is used for the purposes of the lecture, the techniques have been developed under the time constraints of working in front of a live model. Techniques will be demonstrated for the three phases of creating a quick study; modeling, texturing and lighting using ZBrush, 3D Coat and Modo. Each of the phases will be built from the ground up, and the purpose of each component is demonstrated. This methodology can easily serve as a foundational & 39;underpaint& 39; for a more polished, realized work. When the underpaint is solid, more finished work is solely a matter of adding additional layers and filling in details.

Topics Covered

ZBrush, 3D Coat, and Modo are demoed and their strengths are emphasized

Equipment needed, ideal software pipeline for this exercise

Reference books, online figure pose sources and where to go for live model sessions

Gesture sketching in ZBrush using a very limited toolset

How to best refine the form within an allotted time

Staying loose in an inherently tight medium

Building skin texture paint in layers to create depth and richness

Determining and concentrating on a focal point

Roughing in an environment, including techniques for quick cloth

Building lighting in layers from an initial value study

Skin specularity and reflection

Simple and effective post processing in Photoshop

Stereoscopic rendering and display of the figure

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