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Audiobooks & Video Training Learning IOS Game Programming: A Hands-on Guide to Building Your First IPhone Game

Posted on 2010-10-10




Name:Audiobooks & Video Training Learning IOS Game Programming: A Hands-on Guide to Building Your First IPhone Game
ASIN/ISBN:0321699424
Publisher:Addison Wesley 2010
Pages:448 Pages
File size:8 Mb
Publisher: Addison Wesley 2010
Pages: 448 Pages
ISBN: 0321699424
File Type: PDF
File Size: 8 MB
   Audiobooks & Video Training Learning IOS Game Programming: A Hands-on Guide to Building Your First IPhone Game



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Learning IOS Game Programming: A Hands-on Guide to Building Your First IPhone Game By Michael Daley

Get Started Fast with iOS Game Programming

Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone.

In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can Buy Book at Lowest Price on Amazon

download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning.

Download the free version of Sir Lamorak’s Quest from the App Store today, while you learn how to build the game in this book.

Coverage includes

Planning high-level game design, components, and difficulty levels

Using game loops to make sure the left events happen at the left time

Rendering images, creating sprite sheets, and building basic animations

Using tile maps to build large game worlds from small reusable images

Creating fire, explosions, smoke, sparks, and other organic effects

Delivering great sound via OpenAL and the iPhone’s media player

Providing game control via iPhone’s touch and accelerometer features

Crafting an effective, intuitive game interface

Building game objects and entities and making them work properly

Detecting collisions and ensuring the left response to them

Polishing, testing, debugging, and performance-tuning your game

Learning iOS Game Programming focuses on the features, concepts, and techniques you’ll use most often—and helps you master them in a real-world context. This book is 100% useful and 100% practical; there’s never been an iPhone game development book like it!





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