English Deutsch Français 简体中文 繁體中文
Book123, Download eBooks for Free - Anytime! Submit your article

Categories

Share With Friends



Like Book123?! Give us +1

Archive by Date

Search Tag

Newest

Useful Links


Game Feel - A Game Designer's Guide to Virtual Sensation

Posted on 2012-07-11




Name:Game Feel - A Game Designer's Guide to Virtual Sensation
ASIN/ISBN:0123743281
Publisher: M?rgan K?ufmann
Publish Date: 2008-10-27
ISBN: 0123743281
File Type: PDF
Pages: 376 pages
File Size: 3.81 MB
   Game Feel - A Game Designer's Guide to Virtual Sensation

Free Download Now     Free register and download UseNet downloader, then you can FREE Download from UseNet.

    Download without Limit " Game Feel - A Game Designer's Guide to Virtual Sensation " from UseNet for FREE!


More



"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game.

The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book.

The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.

The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.



Download links:

(Become Premium for maximum speed, resumming ability and no waiting):

Buy Book at Lowest Price on Amazon

Mirror:

Rating:

2.5 out of 5 by

 
Download Links
  ServerStatus
  Direct Download Link 1Alive
  Direct Download Link 2Alive
  Download Link (Download Link 1)Alive
  Download Link (Download Link 1)Alive


Buy This Book at Best Price >>

Like this article?! Give us +1:

Related Articles


Technical The Art Of Computer Game Design: Reflections Of A Master Game Designer

Technical The Art Of Computer Game Design: Reflections Of A Master Game Designer

The Art Of Computer Game Design: Reflections Of A Master Game Designer Publisher: Osborne/McGraw-Hill,U.S.Number Of Pages: 120Publication Date: 1984-06Sales Rank: 614816ISBN / ASIN: 0881341177EAN: 9780881341171Binding: Hardco ...

Programming Game Feel: A Game Designer's Guide to Virtual Sensation

Programming Game Feel: A Game Designer's Guide to Virtual Sensation

Steve Swink “Game Feel: A Game Designer's Guide to Virtual Sensation" Morgan Kaufmann | 2008-10-17 | ISBN: 0123743281 | 360 pages | PDF | 3,2 MB "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articul ...

Game Development Game Feel: A Game Designers Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)

Game Development Game Feel: A Game Designers Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)

ISBN: 0123743281Pages: 360"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks ...

Beginner’s Guide to DarkBASIC Game Programming (Game Development)

Beginner’s Guide to DarkBASIC Game Programming (Game Development)

Course Technology PTR; first edition | ISBN: 1592000096 | 752 pages | January 22, 2003 | CHM | 22 Mb Design and play your own games without worrying about the technical details of programming DirectX. DarkBasic handles the entire game engin ...

Microsoft XNA Game Studio Creators Guide: An Introduction to XNA Game Programming (Repost)

Microsoft XNA Game Studio Creators Guide: An Introduction to XNA Game Programming (Repost)

Microsoft XNA Game Studio Creators Guide: An Introduction to XNA Game Programming Publisher: McGraw-Hill Osborne Media | ISBN: 007149071X | edition 2007 | PDF | 482 pages | 14,6 mbCreate complete 3D games using Microsoft XNA Game Studio E ...

Microsoft XNA Game Studio Creators Guide: An Introduction to XNA Game Programming

Microsoft XNA Game Studio Creators Guide: An Introduction to XNA Game Programming

Microsoft XNA Game Studio Creators Guide: An Introduction to XNA Game Programming Publisher: McGraw-Hill Osborne Media | ISBN: 007149071X | edition 2007 | PDF | 482 pages | 14,6 mb Create complete 3D games using Microsoft XNA Game S ...

Share this page with your friends now!
Text link
Forum (BBCode)
Website (HTML)' readonly />
Tags:
Sensation  
 

DISCLAIMER:

This site does not store Game Feel - A Game Designer's Guide to Virtual Sensation on its server. We only index and link to Game Feel - A Game Designer's Guide to Virtual Sensation provided by other sites. Please contact the content providers to delete Game Feel - A Game Designer's Guide to Virtual Sensation if any and email us, we'll remove relevant links or contents immediately.

Comments (0) All

Verify: Verify

    Sign In   Not yet a member?

Sign In | Not yet a member?