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Programming Essential Mathematics for Games and Interactive Applications, 2 Ed: A Programmer's Guide (repost)

Posted on 2010-03-16




Name:Programming Essential Mathematics for Games and Interactive Applications, 2 Ed: A Programmer's Guide (repost)
ASIN/ISBN:0123742978
Language:English
File size:3.2 Mb
Publish Date: 2008
ISBN: 0123742978
Pages: 704 pages
File Type: PDF
File Size: 3,2 MB
Other Info: Morgan Kaufmann
   Programming Essential Mathematics for Games and Interactive Applications, 2 Ed: A Programmer's Guide (repost)



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James M. Van Verth, Lars M. Bishop, "Essential Mathematics for Games and Interactive Applications, 2 Ed: A Programmer's Guide"

Even though I've worked with these systems for years,this book showed me new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful - it gives them a solid background in pretty much every area they need to understand.

Review

"It's the book with all the math you need for games. --Neil Kirby, Researcher, Alcatel-Lucent

1st edition:

"Even though I've worked with these systems for years,this book showed me new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful - it gives them a solid background in pretty much every area they need to understand. --Peter Lipson, Toys for Bob, Inc.

1st edition quote

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