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Digital Tutors - Rigging Game Characters in Maya 2011

Posted on 2011-04-12




Name:Digital Tutors - Rigging Game Characters in Maya 2011
File size:3379.2 Mb
Language: English
File Type: MP3 96 Kbps
File Size: 3.30 GB
Other Info: VP6F 782x646
   Digital Tutors - Rigging Game Characters in Maya 2011

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Genre: eLearning

In this collection of lessons we will learn about a wide variety of useful techniques for rigging game characters.

In this course, we will rig a character for a game in Maya. We will cover techniques like setting up our joints to have a consistent orientation throughout the entire skeleton, we will build a twist rig to fix deformations that collapse in animation, we will learn how to create a foot rig with more banking control, and even cover creating a robust and flexible spine rig with advanced twisting. We will also discuss weight painting techniques that help to speed up that process, making it less intimidating and instead more of an enjoyable experience. By the end of this course you will learn rigging techniques that can be applied to any rig you build.

Lesson Outline (49 lessons)

1. Introduction and project overview

2. Setting up the scene

3. Starting on the skeleton

4. Completing the leg chains

5. Building the reverse foot bones

6. Finishing the reverse foot rig

7. Foot bank controls

8. Creating the foot controls

9. Wrapping up the foot controls

10. Setting up knee controls

11. Connect curves for the knees

12. Starting on the spine

13. Adding flexibility to the spine

14. Twisting the spine

15. Creating upper body controls

16. Finalizing the spine

17. Rigging the Neck and Head

18. Beginning the eye rig

19. Controlling the eyes

20. The shoulder and arm chains

21. Finishing the arm chain

22. Constructing the hand bones

23. Wrapping up the fingers

24. Shoulder controls

25. Working on the arm controls

26. Completing the arm controls

27. Setting up Elbow controls

28. Connect curves for the elbows

29. Finger controls

30. Finalizing the finger controls

31. A global control object

32. Character Sets for the control rig

33. Binding the biker

34. Refining the weights of the neck and head

35. Final tweaks on the neck and head deformations

36. Correcting the deformations of the feet

37. Fine-tuning the deformations of the legs

38. Editing the spine's weights

39. Rigging the eyelids

40. Rigging the eyebrows

41. Deforming the jacket belt

42. Finishing the jacket belt rig

43. Setting up the jacket buckle

44. Blocking in the weights of the fingers

45. Finalizing the deformations of the hands

46. Creating twist joints for the arms

47. Controlling the twist joints

48. Adding the twist joints as influence objects

49. Correcting the weights of the shoulders/Finishing the rig

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