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Digital Tutors - Creating Game Characters with Maya 2011 and ZBrush 4

Posted on 2011-04-02




Name:Digital Tutors - Creating Game Characters with Maya 2011 and ZBrush 4
File size:2068.48 Mb
Language: English
File Type: MP3 96 kbps
File Size: 2.02 GB
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   Digital Tutors - Creating Game Characters with Maya 2011 and ZBrush 4

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Genre: eLearning

In this course we will use Maya to create a game-type, low-resolution character from a highly detailed ZBrush model.

In this course, we'll go through the process of using Maya and Zbrush to convert a high resolution, sculpted and painted character into a low resolution game-type mesh that can be rigged and animated. We'll start by using Decimation Master to reduce the resolution of our model drastically while retaining much of the visual detail. Once we're in Maya, we'll build low resolution geometry around these detailed meshes to capture the important shapes of the character. We'll create uv layouts for the low resolution pieces and finally extract the color and sculpted detail from our high resolution pieces onto the new mesh. In the end we'll have taken a model of 20 million polygons down to a very useable 8-10k. Once you're done, you'll be able to use the workflow to transfer and convert your own high resolution characters into a more useable state.

Lesson Outline (27 lessons)

1. Introduction and project overview

2. Splitting up the character's body

3. Preparing and exporting the body

4. Preparing and exporting the clothing

5. Preparing and exporting the eyes

6. Transferring high resolution pieces to Maya

7. Building the low resolution pants

8. Adding the belt and buckle

9. Finishing the low resolution pants

10. Creating a UV layout for the pants and boots

11. Starting the low resolution head

12. Working on the ears

13. Finishing the head geometry

14. Rebuilding the hands

15. Finishing the hands and arms

16. Creating a UV layout for the body

17. Beginning the low resolution torso

18. Finishing the vest shape

19. Completing the main vest geometry

20. Adding the vest details

21. Reducing the resolution

22. Creating a UV layout for the torso

23. Baking out maps for the body

24. Baking out maps for the pants

25. Baking out maps for the torso

26. Fixing texture issues in Photoshop

27. Creating specular maps

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