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Technical Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics)
Technical Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics)
Technical Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics)
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Technical Understanding Virtual Reality: interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics) |
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Author: William Sherman, Alan CraigPublisher: Morgan Kaufmann; 1st editionPublish Date: 2002ISBN: 1558603530Pages: 582ISBN-10: 1558603530 ISBN-13: 978-1558603530 Review"Understanding Virtual Reality is truly the most complete reference book ... Tags : Reality Virtual , Posted on 2010-03-16 | |
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in Silico: 3D Animation and Simulation of Cell Biology with Maya and MEL (The Morgan Kaufmann Series in Computer Graphics) (The Morgan Kaufmann Series in Computer Graphics) |
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Author: Nicholas Woolridge, Charles John Lumsden, Jason SharpePublisher: Morgan Kaufmann (2008)Binding: Paperback, 656 pagespricer: $69.95ISBN-10: 0123736552editorialreviewsIn Silico introduces Maya programming into one of the most fascinat ... Tags : Simulation Morgan Biology Series , Posted on 2010-04-13 | |
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Programming Understanding Virtual Reality: interface, Application, and Design |
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William R. Sherman, Alan Craig, "Understanding Virtual Reality: Interface, Application, and Design" Morgan Kaufmann; 2002; ISBN: 1558603530; 623 pages; PDF; 30,5 MB Understanding Virtual Reality arrives at a time when the technologie ... Tags : Reality Interface Design Application Virtual , Posted on 2010-03-16 | |
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Technical Visualization in Medicine: Theory, Algorithms, and Applications (The Morgan Kaufmann Series in Computer Graphics) (The Morgan Kaufmann Series in Computer Graphics) |
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Author: Bernhard Preim; Dirk BartzPublisher: Morgan Kaufmann (2007)Binding: Hardcover, 736 pagespricer: $84.95ISBN-10: 0123705967editorialreviewsVisualization in Medicine is the first book on visualization and its application to problems in ... Tags : Morgan Series Graphics Theory Applications , Posted on 2010-04-16 | |
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Computer Organization and Design, Fourth Edition: The Hardware/Software interface (The Morgan Kaufmann Series in Computer Architecture and Design) hot |
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Computer Organization and Design, Fourth Edition: The Hardware/Software Interface (The Morgan Kaufmann Series in Computer Architecture and Design)Computer Organization and Design, Fourth Edition: The Hardware/Software Interface (The Morgan ... Tags : Software , Posted on 2011-03-19 | |
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Technical An introduction to Splines for Use in Computer Graphics and Geometric Modeling (The Morgan Kaufmann Series in Computer Graphics) |
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Author: John C. Beatty, Richard H. Bartels, Brian A. BarskyPublisher: Morgan Kaufmann (1989)Binding: Paperback, 476 pagespricer: $85.95ISBN-10: 1558604006editorialreviewsAs the field of computer graphics develops, techniques for modeling co ... Tags : None, Posted on 2010-04-28 | |
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Technical Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation (The Morgan Kaufmann Series in Computer Graphics) |
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Author: Stefan Schlechtweg, Thomas StrothottePublisher: Morgan Kaufmann (2002)Binding: Hardcover, 472 pagespricer: $89.95ISBN-10: 1558607870editorialreviewsEven as developments in photorealistic computer graphics continue to affect our wor ... Tags : Rendering Modeling Graphics Morgan Animation , Posted on 2010-04-16 | |
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Technical 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in interactive 3D Technology) |
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ISBN: 1558605932 Publisher: Morgan Kaufmann Author: David H. EberlyDescription:Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately ... Tags : Approach Morgan Series Engine Graphics , Posted on 2010-04-11 | |
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Technical Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics) |
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Author: David H. Eberly, Philip SchneiderPublisher: Morgan Kaufmann (2002)Binding: Textbook Binding, 1056 pagespricer: $95.95ISBN-10: 1558605940editorialreviewsReinventing the wheel is a terrible waste of time, yet legions of computer progr ... Tags : Graphics Morgan Computer Series , Posted on 2010-04-16 | |
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Programming Level of Detail for 3D Graphics (The Morgan Kaufmann Series in Computer Graphics) (Repost) |
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Level of Detail for 3D Graphics (The Morgan Kaufmann Series in Computer Graphics) Publisher: Morgan Kaufmann; ISBN: 1558608389; edition 2002; PDF; 415 pages; 12,7 mbA textbook treatment of the concepts, theories, algorithms and data s ... Tags : Repost Graphics Morgan Series Detail , Posted on 2010-03-16 | |
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Point-Based Graphics (The Morgan Kaufmann Series in Computer Graphics) (Repost) |
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Marcus Gross, Hanspeter Pfister, "Point-Based Graphics (The Morgan Kaufmann Series in Computer Graphics)"Publisher: Morgan Kaufmann; 552 pages; 2007; ISBN:0123706041; PDF; 17.3 MBThis book will present the latest research results in po ... Tags : None, Posted on 2011-01-10 | |
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Technical Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) |
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Author: David Blythe, Tom McReynoldsPublisher: Morgan Kaufmann (2005)Binding: Hardcover, 672 pagespricer: $78.95ISBN-10: 1558606599editorialreviewsToday truly useful and interactive graphics are available on affordable computers. While hard ... Tags : Programming Graphics Morgan Series Using , Posted on 2010-04-16 | |
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